4YA Planning Guide: Anima Lens, Legendary Weapons, Rainbow Prisms, and Magia! And you!

Discussion in 'Guides' started by Kantolin, Feb 26, 2019.

  1. Kantolin

    Kantolin Airborne Mod Staff Member Moderator Forum Advocate Dragoon Master

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    Shall I begin?

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    A lot of things are coming for our 4th year anniversary (4YA), which will happen in late March. Some of these are what has become the usual thing - a ticket-based orb farm, realms on parade, fantastic fest banners.

    But we also have three things coming that are pretty new! Since we have an influx of new and returning players (Huzzah for Kingdom Hearts!), it'd help to have all this information in one place. Most of this information is taken from Reddit, I'm just regurgitating it in a fashion that may be helpful due to being consolidated. ^_^

    The names are taken from the Japanese version of the game. Odds are high that global will adjust the names; I'll probably edit this guide when that happens, although it will hopefully be obvious what is what.

    I am crazy verbose, so here's a tl;dr.

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    TL;DR -
    Anima Lens - Let you select relics from a large pool, obtained via getting dupes and via clearing events.

    Legendary Weapons - Extremely powerful stat-stick weapons. Phase 1 are synergy-based, good for torments, Phase 2 are elemental-based, good for everywhere. Obtained with occasional frequency.

    Rainbow Prisms - Required to power up Legendary Weapons. You sacrifice relics to gain these. Save all your relics, including the 1* to 4* relics, in your vault.

    Magia Crystals - Winning battles with level 99 units will get them extremely minor stat bumps.

    Awakening Soul Breaks - Extremely powerful soulbreaks; the next tier of power creep. Show up with kingdom hearts and on our 4YA, and become somewhat more common in the upcoming months.

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    Anima Lens

    When Anima Lenses are released, you will be able to view every relic you've ever pulled - even if you combined/sold/deleted it. From that point on, any time you obtain a duplicate of one of the relics you've had already, you'll receive an Anima Lens (You'll still receive the dupe, mind you, you'll just /also/ get an Anima Lens). You then can trade Anima Lenses to select from a list of soulbreaks, essentially getting a bonus soulbreak selection.

    The rate:
    6*: 50x 3* Lens
    5*: 50 x 2* Lens
    4*: 7 x 1* Lens
    3*: 3 x 1* Lens

    And the Prices:
    Uniques : 1500 lv1
    SSB: 3000 lv1
    ~~
    BSB: 1000 lv2
    OSB: 1000 lv2
    LMR: 3000 lv2
    ~~
    USB: 1000 lv3

    Roughly, between pulls and what they pass out in events, free-to-play players in Japan have discovered that you can get a free USB every month or so, and a free BSB notably more often. The most expensive choice ends up being LMRs, as level 2 lenses are not common and LMRs cost three times as much as other things in that category.

    Anima Lenses are a handy system for completing a character and for picking up important pieces that you may be missing. Despite legendary weapons reducing their value, you can also get +Element weapons (Or more valuably +Element armour) via even level 1 lenses, as well as unusual things like Gordon's Moderate Fire Resistance shield. In addition, when making a selection (such as the 500gem USB select), it may help to glance here and see if it'd be more easily avaliable through Anima Lenses rather than spending money.

    Here is a community list of relics that are avaliable in Japan: https://docs.google.com/spreadsheets/d/1HoP_uGqGmjXP8hBkSGVUhbMjMdZADisTx_qDXs4Qlm0/edit#gid=0

    In Japan, banners that were currently active when Anima Lenses came out did not give them, but future banners did. So for example, it came out /during/ a Realms on Parade, thus that RoP did not give out Anima Lenses... however, three months later during Japan's /next/ RoP, that one /did/ give out Anima Lenses. So any banners out before Anima Lenses exist probably won't be changed to allow for them, heh.

    TL;DR - Dupes give you relics, you get free relic picks every so often.

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    Legendary Weapons / Rainbow Prisms.


    These may be called 'Sacred Weapons', if you're searching for them on various sites.

    Periodically (perhaps 'once per event'?), we will start receiving 'Lithographs' (A'la FFV). You can exchange these Lithographs for a legendary weapon, which are extremely powerful weapons that do not teach anyone a soulbreak.

    In order to power up your Legendary Weapons, instead of using scarletite like we do for regular weapons, you have to sacrifice existing relics - turning them into Rainbow Prisms. Sacrificing 1* to 4* relics will give you 400 points. Sacrificing 5* relics gives you 2000 points, while sacrificing 6* relics gives you 4500 points.

    If your 5* or 6* weapons are combined, you'll get more points, but at a reduced rate. It is smarter to sacrifice two 5* weapons than a 5*+ weapon.

    You also gain points on 5* or 6* weapons that have been augmented. Rosetta stones on 5* or 6* weapons will also get you points, and this is smarter than sacrificing Rosetta Stones directly since you might get a major augment.

    (Note: 1* to 4* relics do not care if they're combined, augmented, or anything. So long as it's between 1* and 4*, you'll get 400 points).

    One Rainbow Prism is 2000 points, and it takes 50 Rainbow Prisms to cap out a Legendary Weapon.

    To sum up what I've stated thus far: We get Lithographs, you trade them for legendary weapons, you spend other relics to max out your legendary weapons. Keep all your relics, even your 1* to 4* relics, saved in your vault for this feature (Vault space is cheap). Keep relics you're planning on sacrificing separate (do not combine them).

    Anywho, Legendary Weapons presently have two categories.

    Phase 1 Legendary Weapons are 'Torment killers'.
    Phase 2 Legendary Weapons are 'Elemental Weapons'.

    For Phase 1 weapons, you select from a list based on realm. All of these weapons are useful but not the best outside of synergy - regular attack weapons seem to have 275 attack (Daggers and ranged options are a little lower). Their real value comes from being in synergy - in their appropriate synergy (or brave synergy), Phase 1 weapons have a whopping 511 attack, /and/ they boost /every/ element (including non-elemental!). These are fantastic choices for helping you push through a torment you're having some trouble on, and would see extra value during omni synergy events (Crystal Tower, regular Realm events, the various storyline events we've received like Cardia Islands, if you still have some nightmare dungeons to whomp, etc).

    List of Phase 1 Weapons: https://docs.google.com/spreadsheet...IcItRtoMHICF39RLgZKB_SeDY/edit#gid=1590790392

    Phase 2 weapons do not get synergy anywhere (except Brave Synergy). Instead, they all boost an element natively. At 300 attack, these will beat your existing weapons in general, possibly even in synergy (although a combined 6* weapon may beat them under synergy, I guess?). These are basically 'Pick your weapon type, pick the element for them to boost' with a few exceptions.

    List of Phase 2 Weapons: https://pbs.twimg.com/media/DuXWcG0WsAATlQ_.jpg

    Notably, the various daggers have literally 8 less attack power than swords/axes/etc, and have exactly the same magic attack as rods and staves, and literally everyone can use daggers. Daggers also power up thieves using dash & slash or similar moves. Thus, you should always get the daggers first, with a few potential exceptions:

    - You can only get each weapon once, so if you already have (say) the physical lightning dagger, you can't get a second one so you'll have to pick another weapon type.
    - Certain characters have legend materias and dive bonii that are things like 'Do extra damage with spears'.
    - Sharpshooter encourages you to use a ranged weapon, and you may want to have a ranged weapon in general for back row defenses.
    - You just think it's cooler for Gau to punch things over knife them.

    There are even /three/ +30% dagger damage RMs, on Lilisette, Ignis, and Vaan, so RM wise you're set.

    I have no idea why there are /three/ +Holy mind harps, and no +Holy mind /bow/ (nor mind gun for Yuna) nor why some of the combinations are just skipped. It's weird. The Blitzballs showed up a little later than the others in Japan.

    In general, Phase 2 weapons are better than Phase 1 weapons. Phase 2 weapons are applicable everywhere, and at 300 attack will serve you wonderfully in torments. Meanwhile, phase 1 weapons are /only/ useful in torments (And other synergy-based content; notably not 5* magicites or apocalypse fights outside of their realm). Still, 511 attack is a lot, and 'beats up torments' is not a bad thing.

    It seems that the common consensus is to get one or two phase 1 weapons, and then save the rest up for phase 2 weapons when those finally come out. The moment the feature lands, you'll be able to turn everything in your vault into Rainbow Prisms, so they'll at least stop taking up space in your inventory.

    In Japan, they received a Phase 1 FFV dagger for free as a promotion for the event starting. It still needed to be powered up, mind you.

    TL;DR - Save your 1* to 4* relics for legendary weapons, Phase 2 weapons are better than Phase 1 weapons but both are kind of amazing.

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    Last edited: Mar 6, 2019
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  2. Kantolin

    Kantolin Airborne Mod Staff Member Moderator Forum Advocate Dragoon Master

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    Magia Crystal


    This system exists to encourage you to utilize your already-level-99 characters to do the daily grind.

    Once it is released, every battle level 99 characters participate in will give that character one Magia XP. Enough Magia XP gets that character one Magia Point. Notably, it doesn't matter how much stamina the battle costs - if you want to grind it most efficiently you should head back to Fabul Castle.

    The rewards are also minor, however - you get a very small amount of HP, attack, magic attack, defense, resistance, mind, elemental attack, or elemental defense.

    You can reset it... periodically? I actually can't find how often you can reset your magia points, but it's something like every week or so. Too long for 'Let me swap for this one fight then swap back', but not so long that you're locked forever into where you spend your points.

    For quick specifics on how much you have to fight to get your Magia XP:
    1-10 = 1 battle per level
    10-20 = 2 battles per level
    20-35 = 3 battles per level
    35-55 = 4 battles per level
    55-80 = 5 battles per level
    80-?? = 6 battles per level

    If you want more information about farming it, check it out here (Which is where that copy/paste is from): https://www.reddit.com/r/FFRecordKeeper/comments/9f1ryy/magia_farming_discussion/

    The resulting boosts for the character:
    Elemental attack or defense: +0.1% damage per point
    Atk/Def/Mag/Res/Mnd: 1 stat per point
    HP: 5hp per point

    Each of these caps at 100 points (+10% damage per element, +10% resistance per element, +100 atk/def/mag/res/mind, +500hp). The magia XP costs skyrocket fairly swiftly, but you can get to Lv2400 to cap them all out.

    From a practical perspective, the first couple hundred points are reasonable. Boosting defense or resistance is then multiplied with wall or protectga or the like and thus is helpful for survival. Raising your atk or mag respectively also may help, as will elemental damage up if the character is mostly mono-elemental.

    The elemental resistances are nearly useless as they don't stack with accessories, and if the enemy is reliant on a particular element you're going to want to properly resist that element. There are thus two advantages to elemental resistances.

    First, some bosses who primarily do one element but sprinkle others in there (So you could protect heavily against Bismark's water via accessories, but have at least mild resistances against his other elements via magia)

    And secondly, if you can get it up to at least 1% elemental resistance, then penalties on your existing gear are overwritten. Thus, if you have 1% water resistance, that character can equip a Gigas Armlet (which normally makes you weak to water) without having to deal with the weakness. The various Halloween 'cursed' items we got lately make this use of elemental resistances more appealing as well, and Gigas Armlets are useful.

    Magia is... extremely grindy if you want to max it out. It seems most people in Japan did the first few levels of it then stopped hyperfocusing on it, letting the remainder come via doing the daily.

    TL;DR - Grinding with level 99 peeps will get you incredibly minor stat bumps, getting people +1 water resist may be neat so gigas armlets are all upside

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    Awakenings / Realm chains


    This isn't really an awakenings guide, but it's worth noting for planning purposes since these also show up in quantity soon.

    Incredibly powerful soulbreaks called Awakenings will be showing up in the 4YA. Many people had been saving up for these for months. Kingdom Hearts showed us their debut with Sora/Riku/Roxas/Axel all having Awakenings, haha, but we still have some powerful ones coming.

    In Japan, the five new ones were (in banner order in Japan): Tidus, Kain, Butz, Terra, and Zidane. In Japan, Butz and Terra's awakenings were on one banner, and that one was considered the strongest of the banners by a healthy margin.

    Awakenings give you:
    - Infinite hones of their type
    - More damage with abilities of their type the more well honed they are (so a rank 5 Lightning Dive will do more damage than a rank 1 Lightning Dive).
    - 100% chance to doublecast abilities of their type
    - Abilities of their type break damage cap (usually to 19999)

    There are exceptions to these rules (Kain being the most notable one), but this is generally how they work.

    Basically, they're our next tier of power creep and worth dive tackling as they come up. They become more frequent over the next few months, and our summer fest should have 3 per banner.

    4YA also introduces realm chains. We have them in torments as it is: 30/30 atk/mag buffs (A'la Onion Knight's BSB) and everyone of a particular realm's damaging actions increases the chain.

    Realm chains are a bit trickier to use in current high level content. Torments already have them as your only RW choice, and if you're using one in a Magicite you need several people from that realm to all be using the same element, which is rough for many realms. Plus, magicite boosts, imperils, and similar things of that sort still only target elements and not realms. Still, it may be more flexible to use a realm team than a mono element team, and it certainly seems fun. ^_^

    TL;DR - Awakenings are super powerful soulbreaks and will show up in 4YA, if you're not trying for Awakenings on the kingdom hearts banners you should probably save for them on 4YA.

    Also, by general consensus, Butz and Sora have extremely strong Awakenings due to their ability to hit many elements. Terra is a bit behind them, with Axel a little behind her.

    Also I'm hoping to dive tackle Kain's. :D Because I love Kain. He probably has the weakest Awakening, haha.

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    And that, as they say, is that! Hopefully these help you plan for things coming in the 4YA. If you take nothing else from this, try to save all your relics in the vault - it is absolutely worth spending a couple mythril to expand your vault to get at powered up legendary weapons that much more quickly.

    Don't forget, if you need additional help, there are usually people in this forum's chat who are willing to help. I would then like to once again cite reddit as the source of all of this information, and all of the links thereof are from there.

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    That is all.
     
    Last edited: Feb 26, 2019
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  3. Kantolin

    Kantolin Airborne Mod Staff Member Moderator Forum Advocate Dragoon Master

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    Finally, keeping one more post available in case I end up wishing I had it. I'll put any updates here, and here's a PDF you can download if you'd rather have an offline version of this! ^_^

    :cecil:

    (Also Master Daravon is awesome, and so is Maechen)
     

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  4. Starkiller

    Starkiller Absolute Warlord

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    Kanto you're awesome, thanks for putting this info together. I've been tracking it all on reddit, but haven't delved into some of the details. For legendary weapons, they will be called "Artifacts" (already data mined). I would definitely save all your rainbow crystals for the 2nd round of relics. Don't bother with the first! There are some very hard to find element bonus weapons for certain elements (fire for physical, wind for magic) and you'll want to get those to help improve your teams!
     
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  5. Zodiac

    Zodiac March VIP 2017 Supremacy Realm: XII

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    Been patiently waiting for the anima lenses to hit global... A few of my characters is missing of some old relics to complete their soul break list... Gonna continue saving up my mythrils till its arrival...
     
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  6. Kantolin

    Kantolin Airborne Mod Staff Member Moderator Forum Advocate Dragoon Master

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    Thanks! :D I hope it's helpful!

    Iiiinteresting. That's actually a little surprising of a name, but I guess a name's a name! :) I will wait until they officially announce the name, though - there have been a few occasions of DeNA both changing the name at the last minute, and /not/ using the name that's coded in the data (A notable example of the latter: The spell Voltech is listed as 'Vortex' in the actual data!)

    While this is completely reasonable advice, by the time the Phase 2 weapons came out, many Japanese players had over 10 of them. Thus, it's okay to spend one or two on the Phase 1 weapons so you can play around with the system a bit - you'll still have access to plenty of the Phase 2 weapons, especially as Lithographs keep coming.

    In a way, it's a lot like Mythril. Generally speaking, the longer you save, the better your rewards from your mythril will become... but at some point, you can spend a couple of your mega-elixirs and it's okay, you'll still have plenty for the future, haha. :p
     
  7. Kantolin

    Kantolin Airborne Mod Staff Member Moderator Forum Advocate Dragoon Master

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    Whoops, missed this:

    Completing characters is definitely a goal of most of the lower set! :D

    Saving up mythril is helpful for a variety of reasons, although do note that a lot of the Lenses come from events themselves, so it should be relatively painless to accomplish :)
     
  8. Starkiller

    Starkiller Absolute Warlord

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    I think folks should do an inventory of what they have in their vaults today that they can sacrifice towards artifacts, their existing +element weapons, and where they need to plug holes before spending on this first run of artifacts. It seems to me that for my own needs, I'd be better off holding off for +element weapons where I can fully boost the weapon and have more elemental weapons for off-realm battles (which are the majority of fights). I'm also a whale and have tons of "spare" relics, I suspect not every one is in the same boat.
     
  9. pookkachan

    pookkachan Absolute Warlord

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    One minor point. Accessories can turn into rainbow prisms as well. So your 17th +30 Attack accessory has value.
     

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