A Guide to FF:RK's chains!

Discussion in 'Guides' started by Kantolin, May 16, 2018.

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  1. Kantolin

    Kantolin Airborne Mod Staff Member Moderator Forum Advocate Dragoon Master

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    Chains!

    A quick table of all the chains we have in global right now:
    [​IMG]

    Chain Soulbreaks are among the most game-changing relics we have at the moment. Many people will shape their teams around the chains they own, especially since the metagame has shifted more and more towards mono-element teams that can smack down an enemy's single weakness, particularly in the very difficult magicite dungeons.

    We now have a lot of chains, and a different style of chain is coming in the nearish future (most likely around the end of June), so now seems like a good time to get a quick crash course in chain usage.

    I am stupidly verbose. Expect lots of text.

    All chains provide two primary bonii: They give a 'field bonus', and then have an actual chain count. Both of these are reset when you start a new chain (so you cannot 'keep the chain going' by reusing the soulbreak before the first chain ends, that will erase the first chain and start a new one).

    The field bonus is 'every attack of the chain's element does extra damage', where the extra damage is either +20% (Tier 1 chains) or +50% (Tier 2 chains). This is true regardless of what little number percentage pops up on a given enemy.

    The second one, the count, is counted per-enemy. If an enemy is hit by an attack of the chain's element, their percentage increases per hit. So if you use Sky high (hits four times) during a wind chain, an enemy's count will go from 0 (100% damage, so normal) to 4 (104% damage). This means every successive hit against them will do more damage. This counts 'any damage of the chain's type' - Beatrix using Saint Cross (hits twice) will increase the count of a holy chain by 2. Beatrix with her USB active using Assault sabre will boost it by 5 (assault sabre hits 5 times for holy damage) then 4 more (as she does her four-hit holy chase).

    Thus, the basic rule for chains is: Activate a chain, do a lot of elemental attacks or elemental soulbreaks that have a lot of hits while the chain is active, and save your big OSB or ASB finishers for the very end of the chain.

    That is the crash course on 'what is a chain and how do I use it'. It is worth using a chain bearer even if they are otherwise not helpful to your team, as they can help your primary DPS do their job much more effectively. So yes, it is generally worth using a team of Shantotto / Physical DPS / Physical DPS / Support / Healer even though Shantotto's damage won't be terribly hot.

    Exceptions abound, of course.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Types of Chains; comparing chain tiers

    Chains then fall into two categories, 'tier 1' chains, and 'tier 2' chains. Right now in global, we have all of the tier 1 chains - so every chain we have now is tier 1. Tier 1 chains have a field bonus of +20%, and the count caps at 99. Tier 1 chains except Zack's also open doing a number of hits to one target, so their counts start at 11% or 22% (Although do note - the count is per-enemy, so against multi-target fights that might not be as helpful!). Tier 1 chains also each have an unusual effect they give in addition to just the chain's effect, these are somewhat unique and we'll go through them below.

    Tier 2 chains are then very firmly split into 'physical' and 'magical'. They raise either the party's attack or magic by +50% (This is like shout or onion knight physical USB on the physical end, and 'higher than anything we have' on the magical end), have a field bonus of +50%, and the count caps at 150. None of them do any damage to enemies, nor do they have any additional effects.

    Tier 1 chains vs Tier 2 chains

    First let's get this out of the way: Tier 2 chains are, in fact, better than tier 1 chains. Even using say Prompto in a magical lightning team will almost certainly get you more mileage than Shantotto, in a vacuum.

    Now, let's step outside of the vacuum.

    If you /have/ a tier 1 chain, then the tier 2 chain is far less critical. It may help, but if you already are using a fully dived Ramza or Onion or simply have your buffs accounted for, then you may not critically need the boostga. The tier 1 chain bearer might more easily fit into your party setups - people have a lot more smoothness fitting Tidus and Edge in their team than Strago, for example. And then tier 1 chains are fantastic, people have sub-30'd 5* magicite using them and find that to be absolutely plenty.

    So if you /have/ a tier 1 chain, you don't need to empty the bank trying to get a tier 2 chain of that same element. This also holds if you trip into a random tier 1 chain, don't be unhappy - you just got one of the strongest relics in the game, you're good. :p

    Tier 1 chains are listed as 'physical' or 'magical', but none of them besides Zack actually come with a boost of any sort, so they actually function well enough in either team. The designation is more that the physical characters may have trouble participating in a mage team (And vice versa). This does put extra weight on the chain bearers who can self-boost - Garland can use darkness abilities to buff himself so he works just fine in a magical team, while Warrior of Light has a lot more trouble doing that.

    Tier 2 chains are listed as 'physical' or 'magical' because they come with a +50% boostga for their type, so you are far more encouraged to match them up with the appropriate type of team! In addition, some of the new high end content encourages you to bring an all-physical or all-magical team (or alternately punishes you for not doing so!). However, if push comes to shove, people have beaten 5* magicite with Prompto in a mage team, so you can make it work. Realistically, a tier 2 chain of the wrong phy/mag type is still better than a tier 1 chain of the appropriate type.

    The tier 2 changes do not come with hastegas, but by the time we get them we will also /get/ a 5* whtie magic skill 'hastega' which does what it sounds like, so that may be easier to slot... although white mages tend to have their slots be overtaxed as it is...

    And I mean... again, this is all just 'in a vacuum'. If you have a series of other Kain soulbreaks, you may want him to hang out in your team regardless, as entrusting him to do both might become more viable. If you really /hate/ a character, like the magical tier 1 ice chain bearer, you might want to use someone else even if it's less competent to do so. Same with if you particularly like RedXIII, then he becomes a better pick. And of course, if Ingus' last stand is super helpful for a given situation then he becomes way more valuable.

    Plus, RNG be RNG. You might spend 500 mythril, fail to get Kain's chain, and then 100gem Shantotto's chain as an off-banner relic or daily draw or something.

    So take all of this as helpful information more than written in blood.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Interesting tricks involving chains

    - Cross-Chaining. Certain moves, such as Merton(Er, Meltdown) and Palom's BSB commands, hit multiple elements. These will boost the chain regardless of which element they are hitting, although they won't gain the field damage bonus unless they are actually hitting the same element as the chain. There are very niche situations where this is helpful, primarily against wall-changing bosses. A quick example of that: FF3's Hein liked to swap around his weakness, we had a lightning chain. Our party Palom and second Shantotto would constantly up the chain while hitting whatever his actual weakness was at the moment, so when he did swap back to lightning he'd be ready to be detonated with a high count.
    (I /think/ they will get the count boost, though? Like I believe you do get the count boost, but am not sure so I am erring on the side of caution)

    - I've mentioned this before, but don't be afraid to try a physical chain in a magical team or vice versa! In honesty, a chain bearer doing basically nothing but causing the chain is still worthwhile (and often the case when Snow was your chain bearer before icicle rush came out!), and now all the chain bearers can at least use a four-hitting chain bolstering ability.

    - Chases become extra valuable during chains. While Butz is a useful character even with just his USB1, having a matching chain makes those 8-hit chases go from helpful extra damage to absolutely fantastic. In addition, mild hit boosts become extra valuable - getting five hits over four adds up over the duration of a chain.

    - Remember, in a pinch, if you have EnElement your attack command becomes 'an attack of that element'. So if you are down to the wire, out of assault sabres, and Orlandu is about ready to charge what may be the final OSB - you can at least up the chain by /one/ more real quick.
     

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    Last edited: Jun 10, 2018
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  2. Kantolin

    Kantolin Airborne Mod Staff Member Moderator Forum Advocate Dragoon Master

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    ~~~~~~~~
    Specific chain information

    And yes, RNG gonna RNG. So these are more 'for your information' than anything else, unless you in fact have every chain.

    Here's a quick picture and text of all the chain bearers:
    [​IMG]

    Tier 1 Chains: Dark(Garland, Seymour), Earth(Ingus, None), Fire(Locke, Krile), Holy(WoL, None), Ice (Snow, Loser), Lightning(Kain, Shantotto), Water(Tidus, None), Wind(Zack, None), Poison(None)

    Tier 2 Chains: Dark(Seifer, Golbez), Earth(Galuf, RedXIII), Fire(Gilgamesh, Vincent), Holy(Ramza, N), Ice(Laguna, Serah), Lightning(N, Garnet), Water(Rikku, Strago), Wind(N, Alphinaud), Poison(None)

    Chains by Element:
    Dark (Garland, Seymour, Seifer, Golbez), Earth(Ingus, N, Galuf, RedXIII), Fire(Locke, Krile, Gilgamesh, Vincent), Holy(WoL, N, Ramza, N), Ice(Snow, Loser, Laguna, Serah), Lightning(Kain, Shantotto, Prompto, Garnet), Water(Tidus, N, Rikku, Strago), Wind (Zack, N, N, Alphinaud), Poison(None)

    +50% party Attack (All tier 2 physical chains)

    This basically is shout (or battle cry, or onion knight physical USB, or Quina's USB, yadda). This is the highest attack buff in the game at the moment (Quiet, advance or Umaro users, you don't count). While this is a very powerful effect, an increasing amount of people /have/ shout or something else similar, and thus this is less likely to be a unique effect. So, while this is immensely powerful and fantastic, it is thus not considered as powerful as...

    +50% party magic (All tier 2 magical chains)

    This is stronger than any existent magic buff in the game (Quiet, core black mage users, you count even less than Umaro users). A lot of the powerful magic buffs also will stack with this, to make 6-hitting Maria BSB or capping Tiamat and Madeen easier to accomplish. Sorry Tellah BSB.


    +50% party attack, +50% party critical damage (Zack)

    Zack has a rather unique chain in that it is kind of a '1.5' tier chain - it is a fantastic attack booster, and if you have a crit fixer (Eiko BSB, bard song of crit boosting, Cloud USB, Orlandu USB...) the critical damage up will also help your physical DPS.


    Party quick cast 2, eleven ST attacks (Krile, Loser, Tidus, Seymour, Shantotto)

    This is considered by many to be the most powerful extra effect a chain can give you - the party quick cast bolsters your DPS and also your survivability (by speeding up your white mage). If you have a source of quick cast elsewhere it loses in value, as it does if you are using a ton of instant casts from something, but otherwise it is terrific (and can help you maintain a quick cast for longer if you stagger your other soulbreak).


    Party Last stand, eleven ST attacks (Ingus)

    Last stand is almost always useful - as an emergency button if nothing else. Ingus grants it, and thus this effect may be more useful than the tier 2 chains if you'd like to rely on it.


    Party HP Stock(2000), eleven ST attacks (Warrior of Light, Snow)

    In a game which is becoming increasingly about sub-30s and quick kills, the extra healing from HP stock may not be as helpful. Nonetheless, these can help take a little pressure off your healer (Or possibly go entirely without a healer if you're /that/ fast!)


    Defense & Resistance -50%, eleven ST hits (Locke)

    In a game which is becoming increasingly less focused on breaks, this loses a lot of its value. Still, it /does/ increase your team's damage, and thus is a thing. Tier 2 chains more or less completely obselete this one as they raise your team's damage by more due to the higher field modifier even if the boostga isn't helping you. Unless you're fighting some weird enemy who isn't break resistant in high level content.


    Deal twenty two single target attacks (Garland, Kain)

    These have the perk of starting the chain at 22% instead of 11%, which gets you going a little faster. Tier 2 chains more or less completely obselete this one as they raise your team's damage by more due to the higher field modifier even if the boostga isn't helping you.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Specific chain bearer information

    Some chains are more or less valuable based on the person who has them. Let's jog through them by element, shall we? (And then in the order 'tier 1 physical, tier 1 magical, tier 2 physical, tier 2 magical)

    Chain bearers who don't have wrath or lifesiphon will have some trouble keeping up multiple soulbreaks, so they probably will end up spamming 'four hitting 5* ability of their school'.

    ~~Dark~~

    All four darkness users have the advantage of being able to self-buff, and thus can more easily slide into both physical and magical teams. You can even, and I have often, have a physical darkness user use memento mori + Dark zone if you have a magic dagger or magic sword or something for them to use. There are also potent darkness abilities for all four, from Dark Zone to Dire Heal to Dread Weapon, so they have no shortage of abilities to pick from.

    Garland - Tier 1 Physical (22 hits)
    Garland is a basic darkness character - nothing too special and not a lot of special access. As is true of all darkness characters, his self-buffing is useful. He can lifesiphon to get his chain started or to try to run multiple soulbreaks.

    Seymour - Tier 1 Magical (Quick cast)
    Seymour is a flexible mage - darkness and summon is where most of his dark damage will come from. As is true of all darkness characters, his self-buffing is useful. Quick cast on his chain helps your team's DPS, and makes him considered the better of the tier 1 dark chains.

    Seifer - Tier 2 Physical
    Seifer is also a basic darkness charater. His full knight may enable some taunting builds. As is true of all darkness characters, his self-buffing is useful, although somewhat less so since his chain comes with a +50% attack. He can lifesiphon to get his chain started or to try to run multiple soulbreaks.

    Golbez - Tier 2 Magical
    Golbez has a lot of strange flexibility, but not a lot of potency with it for the purpose of his chain. His full knight is interesting, but the holy damage it brings probably won't help with his chain, although he has the unusual distinction of being a taunting mage tank. As is true of all darkness characters, his self-buffing is useful, although somewhat less so since his chain comes with a +50% magic.


    ~~Earth~~

    An unusually electic trio.

    Ingus - Tier 1 Physical (Last Stand)
    Ingus is a terrific earth knight, which helps him quite a bit in participating in his own chain. White 4 means he can further help support with protectga or shellga if appropriate. He can use both lifesiphon /and/ wrath as appropriate, which can help a lot if you're juggling soulbreaks - especially as his chain comes with a last stand and thus might merit an early refresh.

    There is no Earth Tier 1 magical chain

    Galuf - Tier 2 Physical
    Galuf has an eclectic skillset and helpful weapon choices that can be augmented a bit with diving. He's a monk, so he'll want to gaia rush (Or Earth Ironfist later), but he helpfully has a trio of self buffs in Meteor Crush (Which will boost the chain!) or Mirror of Equity/Punishing Palm (If you don't want to use earth, although if you don't want to use earth then why precisely do you have Galuf?)... but all three of these overlap with his chain itself and thus aren't at all useful in a mage team.
    This puts him in a weird but helpful place of 'Lifesihpon up, spam gaia rush'. Which is a good place to be, actually, so there we go.

    RedXIII - Tier 2 Magical
    His chain comes with a series of buffs for him to make him a better black mage, and he can dive to black 5 anyway.
    Red being a full support may make him especially useful to either physical or magical chains - worst case scenario, he can entrust. Or throw around Mertons / Chain Stonejas, or full break, breakdown, or affliction break. He does have wrath, so a dual-soulbreak option is avaliable, especially if you'd like to stack his buffs or use him in a physical team.
     
    Last edited: Jun 10, 2018
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  3. Kantolin

    Kantolin Airborne Mod Staff Member Moderator Forum Advocate Dragoon Master

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    ~~Fire~~

    A lot of schools and characters end up tagging fire, so there's a lot of flexibility here in abilities.

    Locke - Tier 1 Physical (Def/Res -50%)
    Locke gets a lot of love with soulbreaks, and his kit is sufficient. Right now he has to focus on Sharpshooter to hit fire, later 6* thief skills will join in. Combat gives him lifesiphon, and he can steal power to play in a mage team.

    Krile - Tier 1 Magical (Quick Cast)
    Black magic comes with Chain Firaga/aja/Merton, and she can tag in Valigarmanda if appropriate. Unfortunately no self buffs. Due to quick cast, she is considered to have the stronger of the tier 1 fire chains. Her other soulbreaks are handy for further buffing or damage but she then cannot lifesiphon/wrath, and thus requires entrust. Or maybe an enemy who is weak to fire and then also ice or lightning and then you can do a very weird build involving spamming 4* witch skills until you have enough gauge to chain use a second soulbreak then your other ability can be fire and...
    ...and thus will require entrust support. :p

    Gilgamesh - Tier 2 Physical
    Suddenly fire Gilgamesh!
    He has the fire samurai abilities, which are nifty. Some want him to get at retaliate, which will take extra bar or use both of his skill slots, which can be annoying. I presume he is most of why Iai Flamestrike is a thing?
    Can get at full dragoon and knight, neither is useful for fire moves. Weird. But he has lifesiphon! And tanking things?

    Vincent - Tier 2 Magical
    Vincent is a bit of a hybrid, and thus while he heavily leans magical with his chain he can in fact go physical if you want and darkness or sharpshooter. Or he can just focus on his magic and use darkness to boost that further. Flexible! Full black magic and Sharpshooter to hit the fire he wants (Chain Firaga/aja, Merton, Ruby Spark), too bad he doesn't get Tritoch. Has wrath to get his gauge going or for dual-soulbreak shenanigans.

    ~~Holy~~

    Only two of these, as no holy caster has gotten a chain yet. Maybe Rem? Arc? FuSoYa? Someone out from left field?

    Warrior of Light - Tier 1 Physical (HP stock)
    Knigth to use the chain, white 4 for proshellga if you want it, lifesiphon. Yay! Too bad his thief stops at 3, though, otherwise he could have snagged some self-buffs. Maybe taunting skills? Wow a lot of chain bearers can taunt.

    There are no magical holy chains

    Ramza - Tier 2 Physical
    Ramza can do a lot of everything, and now 'host a chain' is included! He can hit chain with assault sabres or what not. Lifesiphon or wrath can let him dual soulbreak if appropriate, and he does have a lot of useful soulbreaks (although his chain doesn't stack with shout or battle cry, but maybe his USB...), or he can be the party's breaker if that is in vogue.

    ~~Ice~~

    The third of four full sets of four chain bearers! The other three full sets are Dark, Fire, and lightning, for those keeping track of that trivia.

    Snow - Tier 1 Physical (HP stock)
    Until fairly recently, Snow was the epitome of 'I am only here for the chain' as he had literally no ice moves unless you had other soulbreaks of his, and they could be hard for him to juggle! Now he has icicle rush, which is the worst rush right now, but at least it's a thing. Monk lets him self-buff in a couple ways which helps him in a mage party, and he can play at tanking if appropriate. Lifesiphon, so he can get his chain going.

    Loser - Tier 1 Magical (Quick cast)
    The heroine of FF8 is considered by most to have the better of the two tier 1 ice chains, due to quick cast being fantastic. Between Black Magic (Chain Blizzaga/aja, Vortex), Summon Magic(Valigarmanda), and Witch(Abyssal Shards) she has plenty to hit the chain with, and can uh go sharpshooter if you are doing something very strange.
    Two downsides though - she can't wrath/lifesiphon, and thus getting her gauge is hard. She has a lot of strong soulbreaks, but will need entrust support to use her strong soulbreaks (or just to have her fire angelo out of a cannon). Her access to 4* witch may help a little with that, though.
    Her second downside is that she can't self buff, so if you're using her to buff up powerful physical ice characters like Ayame or Xezat or Sora, she won't be doing much damage herself. Except I guess the faith spell, which is a thing.
    Also I hate her so much.

    Laguna - Tier 2 Physical
    Hey it's the man with the machine gun! Has machinist and Sharpshooter to hit ice weaknesses, and can get it going with Lifesiphon. His dive demands machinist, though, so do that over sharpshooter.

    Serah - Tier 2 Magical
    Black magic and witch to rock her chain! Sharpshooter if you are doing something /extremely weird/ with someone who is causing a +50% magic buff to happen! :p Unfortunately, she has no other self buffs, so it's black/witch or bust and she may have some trouble getting gauge. 4* witch to the rescue?

    ~~Lightning~~

    Yay the only dragoon on the list is in here!

    Kain - Tier 1 physical (22 hits)
    Yay the only dragoon on the list is here!
    Lightning dive is basically his only move that works with the chain. Well, that and cyclone bolt to power your lightning dives. He has a lot of soulbreaks, so lifesiphon may be in order, or maybe entrust. No self-buffs, unfortunately, although his buildup legend materia may help with that.

    Shantotto - Tier 1 magical (Quick cast)
    Due to quick cast, shantotto has the stronger of the two tier 1 lightning chains. Her skillset gets the job done - Black 5 for Chain spells and Vortex, Witch for hell thunder. Monk 4 for, uh, punishing palming herself up so she can, uh, I have no idea what haha. Relevantly no self buffs, so she has the same problems as Kain there. No lifesiphon either, though, so she'll have to rely on witch 4 for that.

    Prompto - Tier 2 Physical
    Full machinist for the chain's damage, lifesiphon and wrath to get there, Prompto has a good build to utilize his own chain. He can also be your resident breaker, entruster, and/or affliction breaker if those are appropriate things to do or if he's in a mage team or something.

    Garnet - Tier 2 Magical
    As a summoner, Garnet wants Ixion or Valigarmanda for her chain. Her white magic is of course helpful to both heal/proshellga. Helpfully, Garnet also is a full bard, and thus can help her chain with angel song, allegro con moto, or by providing physical or magical buffs that stack with her own, thus potentially enabling a mixed group very efficiently.

    ~~Water~~

    A very, very physical element. Poor water mages need more love.

    Tidus - Tier 1 physical (Quick cast)
    Tidus is an immensely powerful water unit in general. Toss on Sapphire Shot (or eventually Sapphire Blitz) and go ot town. Lifesiphon access only helps further. Sadly, he cannot self buff, so it's physical team or bust - with his other water soulbreaks, you'll probably want to consider an entruster.

    There is no Tier 1 magical water chain.

    Rikku - Tier 2 Physical
    Rikku has always been a swiss army knife when it comes to skillset, and this is still true! She does, however, have Sharpshooter 5, and thus can throw around Sapphire Shots with the best of them. Dancer or Thief 5 can give her some flexibility for a few things (Mug bloodlust, perhaps?), and she can use bard 4 to use their equivalents of protectga or shellga.

    Strago - Tier 2 Magical
    Yay Strago got some attention! Strago dives to Black/Summon 5, which lets him use both Chain Waterga/ja, Leviathans, Opogopogo, and the 6* Lunar Leviathan. White 4 lets him play at healer or proshellga, which might be more useful for him in a physical team. There are very few water mages and we have a magic-water torment coming, so getting a powerful relic like this is handy.

    ~~Wind~~

    Zack - Tier 1 Physical (+50% Attack, +50% Critical damage up, does no damage)
    The bearer of the first wind chain and the only physical-leaning one. His chain is fantastic, functioning something like a tier 2 chain, to the point where people used to sometimes bring Zack along just for the boostga ignoring the chain itself. Wind celerity moves for Zack to utilize his own chain, and thus he is now functional. Lifesiphon helps for multiple breaks.

    There is no tier 1 magical chain nor tier 2 physical chain.

    Alphinaud - Tier 2 Magical
    Awesome, magic wind chain! This one is a little rougher to use, since Alphinaud is also the primary abuser of wind magic, and thus will probably want some entrust support. Still, between black magic & summons he's good. Also makes Barbariccia and Fujin happy, and ninjas can raging storm. Plus there's Dark Valefor to not have to worry about Tiamat's threshholds.

    ~~Poison~~
    DeNA hates poison. There are no poison chains. Yet?

    ~~~
    Finally, pics/tables

    Quick picture again:
    [​IMG]

    Larger table with dates and stuff:
    [​IMG]
    Dates are estimated

    Both tables in one picture, if that's your scene:
    [​IMG]
    Dates are estimated

    Finally for real quick copy/pasting:
    Tier 1 Chains: Dark(Garland, Seymour), Earth(Ingus, None), Fire(Locke, Krile), Holy(WoL, None), Ice (Snow, Loser), Lightning(Kain, Shantotto), Water(Tidus, None), Wind(Zack, None), Poison(None)

    Tier 2 Chains: Dark(Seifer, Golbez), Earth(Galuf, RedXIII), Fire(Gilgamesh, Vincent), Holy(Ramza, None), Ice(Laguna, Serah), Lightning(None, Garnet), Water(Rikku, Strago), Wind(None, Alphinaud), Poison(None)

    Chains by Element:
    Dark (Garland, Seymour, Seifer, Golbez), Earth(Ingus, N, Galuf, RedXIII), Fire(Locke, Krile, Gilgamesh, Vincent), Holy(WoL, N, Ramza, N), Ice(Snow, Loser, Laguna, Serah), Lightning(Kain, Shantotto, Prompto, Garnet), Water(Tidus, N, Rikku, Strago), Wind (Zack, N, N, Alphinaud), Poison(None)
    [/spoiler]

    And that's about that! Did I miss anything helpful?
     
    Last edited: Jun 10, 2018
  4. Kantolin

    Kantolin Airborne Mod Staff Member Moderator Forum Advocate Dragoon Master

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    <Extra post, left blank in case I need more space.>
     
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  5. Kantolin

    Kantolin Airborne Mod Staff Member Moderator Forum Advocate Dragoon Master

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    June 9, 2018 - New wind chain shown off in Japan! Alphinaud has the Tier 2 magical wind chain. Now just hoping for poison...
     
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  6. Wolf

    Wolf Ghost Member Supremacy Realm: Tactics

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    Full Legend Characters:
    Ramza / Yuffie / Orlandeau / Onion Knight / Luneth / Squall / Galuf / Tyro / Mog / Faris / Cloud / Eiko / Y' shtola / Lighting / Rinoa / Garland / Terra
    This is why, I wanted you at this job. Two guides in less than a month.
    your a machine. You'll have my job soon:)
     
  7. Abaraxas

    Abaraxas Embracer of Borderline Personality Disorder Staff Member Moderator Chatroom Negotiator

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  8. OhCanada

    OhCanada Foundation Member "Not Actually Canadian"

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    So I should use Rinoa / Physical DPS / Physical DPS / Support / Healer on my ice team?
     
  9. Kantolin

    Kantolin Airborne Mod Staff Member Moderator Forum Advocate Dragoon Master

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    'Should' no. You should strive to be a good person, and not a horrible monster.

    But you certainly could! It'd be quite an effective team!
     

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