Kantolin's Historia Crystal Guide ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here is a lengthy guide on Historia Crystals, one of the new and rather neat things that Final Fantasy: Record Keeper has thrown our way! I'm hoping this helps explain, well, how they work and how you should probably level them. As a huge disclaimer... I've spent a lengthy chunk of time doing 'passive math', and have hit the point where I give, haha. If my math is incorrect, please point me at more accurate math and I will readjust ^_^ I am needlessly verbose, and thus this is long. SUMMARILY! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TL;DR: Pick your strongest realm and spend your rats tails getting that Historia Crystal up to as high as you can, hopefully at least 80/99. If one of the soon-upcoming Dreambreakers is one you're targeting, that increases that realm's HC's value to get up in levels. Historia Crystals are still very strong outside of their realm. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Table of Contents~ - What is a Historia Crystal? Also a Terminology list. - What do Historia Crystals do? Be way more specific, please. - Lists of effects - How do I get at those Rat's Tails to level it up? - Special Case: The current FF9 Dreambreaker - Okay... how exactly should I be leveling these things? - How long can I expect all this to take? - Dreambreaker Order - Final Reminders ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - What is a Historia Crystal? Also a Terminology list. A Historia Crystal is basically an alternative to a Magicite Deck. They are aimed more firmly towards Realm-based content (Dreams, Torments, Dreambreakers, Weekly events) than elemental content (Magicites, Fat Chocobo). At the bottom of your party setup screen, there is a small icon that lets you toggle between using Magicite or using a Historia Crystal. When a team is saved to your favorites, it remembers that choice. You get all Historia Crystals from stepping into the Cardia section of the game; once you've stepped in amidst the cutscene you'll have all the Historia Crystals at level one, with a single Historia Crystal for each realm. Historia Crystals use items known as 'Rat's Tails' to level up. Rat's Tails are the same as growth eggs (which are for characters) or arcana (which are for magicites); these are similar, just for Historia Crystals. At first, your Historia Crystal is level-capped at level 50, just like characters. To break their level cap, you have to complete the appropriate realm's torment. If you have already cleared the torment in question, you do not have to complete it again for this purpose. Each level of torment you clear gives you an additional level cap boost, to a maximum level cap of 99, again like characters. (To use a specific example: The FF9 torment is called 'The Final Jest'. The Final Jest, Part I has a difficulty of 240, and lets you break your FF9 Historia Crystal from a max level of 50 to a max level of 65. Part 2 lets you break that FF9 HC again, to a new max level of 80. Completing part 3 with any time gives you the final max level cap of 99). Historia Crystals essentially don't get experience on their own. Or more accurately they sort of do, but they get 1/1000th the experience that a character would get, which really boils down to 'basically nothing'. That is sufficiently low that it's not worth bringing them around when you're dailying or grinding in favor of magicite, since at least magicite gets something out of it. Terminology I'm using: - HC: Historia Crystal. It's easier to type HC for shorthand sometimes. - Rat's Tail: Items used to give experience points to your Historia Crystals, to level them up - Node: 'Passive' bonuses that your Historia Crystals give to characters. You can see these via long pressing on the Historia Crystal. - 50/65: The first number is the Historia Crystal's current level, while the second number is the Historia Crystal's current level cap. So this specific example means the HC is level 50, and its current level cap is 65. - Magicite Deck: A given set of five magicite. People arrange them into 'decks', as though they were a hand of playing cards, to ensure you have the passive effects you need. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - What do Historia Crystals do? Be way more specific, please. You activate them like magicite. Unlike 3* - 5* magicite, they are available immediately to be summoned, and are then instant cast. (For the curious, this is also how 6* magicite work) When you activate them, they have an 'entry' effect. Then periodically, they will jump in for a 'follow-up' effect. Each Historia Crystal does a total of three follow-up attacks. After the third, you can call them a second time in a match. This paragraph is identical to magicite, as a note, but is being listed here for completion. Equipping a Historia Crystal bolsters your entire party. If you long click on any Historia Crystal, you will see a section with 'Historia Effects'. Each of those nodes provides its benefits in a way identical to magicite passives. Most of these nodes effects everyone in your party. The three exceptions are the three 'sky blue' colored nodes, which only effect people of the same realm as the Historia Crystal. At the top of the Historia Crystal is its stats. When the game determines 'Exactly how much of a stat boost do you get from equipping this Historia Crystal', it is based on those stats. You can 'link' characters to the Historia Crystal to power up the Historia Crystal's stats. The linked characters increase their percentage by clearing certain tasks, listed if you long press on a character. The characters you pick to link do not need to be in your party for any benefit; all they do is power up the Historia Crystal's stats. The damage of the entry skill and the damage of the follow-up attacks depend entirely on how many times the Historia Crystal's level has been broken. So a level 50/65, 60/65, and 65/65 Historia Crystal will do the same damage. Leveling it up bolsters the stats and the nodes, not the damage. Next up comes more specifics on each of the nodes, but that is the gist of what they do. Remember that most of a Historia Crystal applies to everyone in your party, not just people from the Historia Crystal's realm. It does get better in its realm, though.