Hey everyone! Since we're in the age of 5* and 6* abilities, I've decided to take a look at some of my 4* and below abilities to shatter the ones I don't need, in order to clear ability slots for other abilities since I don't really wanna use Mith for that. I know that some abilities like Protectga, Shellga and Wrath are still worth keeping, but then there are others that I'm not sure because they're single-hit abilities or used for specific medal conditions, so I figured I'd ask to see what do you guys think. These are the abilities I still have here that I might shatter: Boost, Faith (got more than enough stat boosts today, haven't been using these at all) Double Cut x3 (from when I used Advantaliate, haven't used it in a long time though) Wind Slash, Aerora Strike x2, all 4* spellblade abilities, all 4* elemental spells, Wind/Ice/Lightning Jump, Diaga (single hit elemental abilities) All 4* summons (not sure if they're worth keeping considering the ammount of 5* and 6* summons we have now. Would probably only keep Carbuncle for when Reflect is needed) Shiva (I think I probably only keep this because of the lack of Ice summons) Steal HP, Drain, Drain Strike, Drainga, Leeching Leap (might be worth keeping for the HP drain? Not sure) Lullaby, Blindga, Silencega, Berserk, Intimidate, Silence/Dark/Venom/Sleep Buster, Dismissal, Steal Time, Death, Slowga, Paralyzing Shot, Pressure Point, Shadowsteel, Phantasm, Blind/Silence/Poison/Confuse Shell, Darkmoon (probably too conditional) Haste (never used it, Hastega is coming in the future too) Esuna (might still have some use for characters without access to UC, but I don't know if I'll want to spend an ability slot for Esuna anyway) Chakra, Punishing Palm, Mirror of Equity (rarely use them, ATK bonus is too small anyway) Rallying Etude & Mana's Paean (no longer useful due to new 5* Bard abilities) Thanks in advance!