So I just whaled all over the FF5 banner (5 pulls) because I saw potential in building a solid Earth team, and luckily, I got a lot of what I needed. I managed to pull on Dorgann's USB, BSB, and LMR. I also pulled on Kelger's USB, SSB, and LMR, while pulling on Galuf's USB and new BSB. Since then, I've fully dived Dorgann, unlocking everything in his record sphere and have begun honing the ability that makes him work: Earthbringer. This team has a lot of damage output; however, I feel it's to centralized and focused on DPS, and less on support. I want to fit in an Earth chain, perhaps through Ingus or later Galuf's; however, I have my concerns. Both have their pros and cons on this team, such as: Ingus Never used him before, so I'd have to do a lot of work to bring him up to snuff. His chain starts you at +25% earth, max of 100% whereas Galuf's chain will start you at +50% and cap you at 150%. I'd have to remove someone on my team, probably Kelger, to fit in Ingus. Galuf His chain isn't released, and thus I'd have to wait until like late July or early August. His chain gives +50% attack, which Onion Knight's USB (which I have) also gives. Ingus's chain gives Last Stand instead of +50% attack. Do I really care about the +50% which OK's USB gives or do I care about Last Stand? I'd have to manage both Galuf's chain and his imperil earth BSB. I am cool with replacing Kelger with Ingus with the intent of fixing my lack of Earth chain dilemma; however, my main worry with this team composition is that both Dorgan and Kelger fight for the spot of main DPS. They both do exceptionally well at dealing damage; however, I feel there should be a primary DPS, a utility DPS, and then your supports. As an example, on my Wind team I run Zack for his chain, Luneth for main DPS, and Zidane for wind imperils. I'd like to follow suit with that on this team, running either Dorgan or Kelger for main DPS, and then having Galuf focus on Earth imperils, and Ingus on Earth chains. If I don't get Ingus's earth chain, but get Galuf's, I could have Dorgan on perma imperil Earth duty (I have his BSB) while Galuf focuses on Earth chains and Kelger focuses primarily on DPS. This is my team composition below. Dorgann: Primary DPS Soulbreak Brotherhood of the Dawn: Ten single attacks (0.71 each), DEF +100% to the user for 25 seconds, grants Attach Earth and Sandwind Blade Follow-Up to the user Abilities Earthbringer: 3/4/5 single attacks (0.80 each) at 798/2736 DEF. Lifesiphon Materias Courage of Conviction: Knight abilities deal 15% more damage. Crystal Champion: 35% chance to dualcast Knight abilities Kelger: Secondary DPS Soulbreak Lupine Attack: Ten single attacks (0.71 each), grants Physical Blink 1, Ninja Rank Boost and Lupine Chase Follow-Up to the user Abilities Shifting Sands: Two single attacks (1.00 each), grants Physical Blink 1 and Physical Blink Stacking 2 to the user. Desert Mirage: 3/5/7 single attacks (0.70 each) if the user has Physical Blink 0/1/2. Materias Nimble Wearwolf: 25% chance to grant Physical Blink 1 to the user after using a Ninja ability. Galuf: Utility/DPS Soulbreak Soul Immortal: Earth Chain (max 150, field +50%), ATK +50% for 25 seconds. Martial Might: ATK and MAG +30%, grants Haste, grants Attach Earth to the user. Renewed Vigor: Eight single attacks (0.83 each), causes Imperil Earth 20% for 25 seconds, grants Haste and Burst Mode to the user. Abilities Earth Ironfist: Five single attacks (0.80/0.87/0.94 each) scaling with uses. Lifesiphon Materias Priceless Experience: 25% chance to dualcast Monk abilities Onion Knight: Utility/Buffs Soulbreak Forbidden Power: Grants Haste and Critical Chance 50%, ATK +50% for 25 seconds, grants EX: Ninja to the user. Abilities Wrath Entrust / Fullbreak / Protectga / Shellga Materias None. Y'shtola: Healing Soulbreak Goddess's Mercy: Grants Dual Blink 1 and High Regen, grants Instant Cast 1 to the user. Asylum: Restores HP (85), grants Stoneskin: 30%, grants Haste and Burst Mode to the user. Aetherial Pulse: Grants Protect, Shell, and High Regen to party. Abilities Wrath Shellga / Protectga Materias None.