Elemental BSB DPS Guide for D200+ Content Preface To help people clear D200 D200 CM and D250 content more easily, but also to help them clear up some questions regarding what RMs are best, when is it better to use +element damage gear etc. While I use mage BSB for examples this is perfectly applicable to physical elemental BSBs as well. Physical softcap is easier to reach currently on global, where as mage takes a bit more effort so that's why I used a mage elemental BSB as my primary example in this guide. DEF and RES First things first lets talk about the RES/DEF of the D200 Content versus U++ content. Targets with native weakness have higher RES/DEF than neutral targets. U++ Bosses w/ native weakness: DEF ~2900 RES 4500 U++ Bosses neutral: DEF ~1400 RES ~1700 D200 Bosses w/ native weakness: DEF ~5100 RES ~6400 D200 Bosses neutral: DEF ~4100 RES ~2900 D250 Bosses w/ native weakness: DEF ~6100 RES ~8500 D250 neutral: DEF ~5100 RES ~4500(global hasn’t received neutral D250 targets so I’m estimating these) As you can see the DEF and RES goes up quite a bit from U++ to D250. So if you go into D250 with the same RM and gear setup as your U++ team you’re going to encounter some problems. I’m not saying you need to go chase relics to clear the boss. What I am saying is you now need to tweak your gear a bit more specifically RMs, imperils, and +element gear to get as much DPS out of your team possible. Record Materias Devotion and other stat RMs: Devotion was fantastic when it first came out, but with the availability of faithgas, particularly being able to RW Raines BSB which provides you two faithgas at once, it has become somewhat obsolete. Just like physical teams no longer use Dragoon's Determination RM to hit softcap it's in your best interest if your able to hit softcap to NOT use a stat RM. Additionally, just like the attack softcap, once you reach the mag soft cap, damage% gear and RM’s are going to do more for your DPS than stats will. This becomes significantly MORE apparent on d200+ content. Below is a table that shows the required mag stats to hit mag softcap along with the MAG required to 3-hit Tiamat. You need 303 attack to hit softcap with Shout and a 30% attack buff like OK BSB. You need 398 attack to hit softcap with just shout. Ace Strike/Battle Forged: This RM is perfectly fine on U++ and lower but it just won’t usually cut it on d200 and above for dishing out good DPS unless you’re hitting weakness or you have an enelement + OSB. It’s great for non-damaging soul breaks and medicas but that’s about it. Damage RMs: 20-30% damage RMs are really going to be your go-to for damage on d200 content and higher as they will help you deal respectable damage. Because of how damage is calculated the difference between 20% and 30% is actually quite big. The formula for all elemental soul breaks are calculated as follows: (En + weapon boost + armor boost) * (RM) * (imperil) = elemental boost. Alphinaud’s BSB DPS is at 206.52 on Kevun1 DPS rankings on ranking so we’re going to use that figure. Alphinaud BSB w/ 20% smn dmg RM Alphinaud w/o wind gear: 206.52(1.2)=247.82 Alphinaud with +20% wind gear: 206.52(1.2)*(1.2)=297.39 Alphinaud BSB w/ 30% smn dmg RM Alphinaud w/o wind gear: 206.52(1.3)=268.48 Alphinaud w/ 20% gear: 206.52(1.2)(1.3)=322.17 As you can see the difference is pretty noticeable between the 20% and 30% damage RMs for Alphinaud. Simply by switching ace striker to a 20% we notice a huge difference in DPS. Now you might be saying but I can spam my BSB more often if I use Ace Striker/battle forged. Well that’s fine on short fights where you want to build SB as fast as possible, but on torment fights you can hit and run or take your time and enter the boss round with 2-3 SB bars and still have a damage RM. So there is no reason to run Ace Striker on a DPS BSB. Let’s look at them on a real scenario. You’re doing ~9k more damage with Alphinaud’s BSB entry with a 30% damage RM versus Ace striker. That’s big! And if you are going into the boss round with 2-3 soulbreak bars you’re going to kill it faster than if you had Ace striker because you’ll always have 1 SB in reserve to spam it. Elemental Damage Gear Elemental damage gear is the best thing you can do for your damage once you reach softcap. However, even if you are just a bit away from softcap, +elemental gear is still going be beneficial going to be more beneficial. When I say a bit I really emphasize a “bit.” I’m talking like no more than 18 MAG away from softcap. So I’m talking like 398+ while under burst mode and 451+ while not under burst mode. So just to be safe, since you don’t want your DPS hitting the fan or you may not have burst mode up especially at the beginning of a torment dungeon, if you have a +20% elemental damage piece of gear then 451+ mag is a safe bet to aim for if using three 30% faithgas. Imperil I covered imperils in my last guide so not going to go over it too much. If you have one and you have a BSB that corresponds to that element use it, assuming imperil is on a decent character. So if its on a breaker or attached to a BSB it’s pretty safe to say it’s a good idea to bring him especially on neutral targets.