FF3: "Chaotic Memories" event (Cloud of Darkness) (08th - 22nd Jan '21)

Discussion in 'Dungeons & Events' started by Zodiac, Jan 8, 2021.

  1. Zodiac

    Zodiac March VIP 2017 Supremacy Realm: XII

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    Highlights:

    #1. Arc, Aria, Cloud of Darkness and Ingus, with their respective Memory Crystal I and II
    #2. Memory Crystal III Lode
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    #3. 5* accessory: Ingus's Pendant (III) (+15DEF, grants moderate resistance to earth damage)
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    #4. Ultimate Boss: Giant Rat
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    #5. Ultimate++ Boss: Medusa
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    *** Cid Mission: Defeat ultimate++ boss with a party of FF III characters ***

    #6. Apocalypse+ Boss: Bahamut
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    #7. Apocalypse++ Boss: Two-headed Dragon
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    *** Cid Mission: Defeat apocalypse++ boss with a party of FF III characters ***

    #8. Multiplayer Raid Dungeons
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    - Conquer Gutsco (Normal, Hard)

    Complete the Conquer Gutsco - Normal and Hard dungeon to get 3* motes
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    - Conquer Leviathan (Infernal)

    Complete the Conquer Leviathan - Infernal dungeon to get 5* motes
     
    Last edited: Jan 15, 2021 at 4:21 PM
  2. Zodiac

    Zodiac March VIP 2017 Supremacy Realm: XII

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    Limit Break Overstrike Soul Break
    <> Thorned Mace (III) (Cloud of Darkness's Staff; Limit Break Damage Up, Cast Time Down; adds small boost to dark damage when equipped):
    Mirage Particle Beam - Five dark magical single attacks (3.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores RES


    Burst Soul Break version 2.0
    <> Voracious Tentacles (III) (Cloud of Darkness's Whip; Damage Up, Cast Time Down; adds small boost to dark damage when equipped):
    Scattershot Particle Beam - Fifteen dark and non-elemental magical single attacks (1.50 each),
    grants Attach Dark 3 with Stacking (Increase Attach Dark Level by 3 and increase Max Attach Element Level by 2, up to Attach Dark 3),
    Synchro Mode,
    Damage Cap +10000 (Increases the damage cap by 10000),
    Portent of Darkness (Grants Dark +30% Boost 1 (Dark attacks deal 30% more damage, lasts for 1 turn) to all allies after casting two of Dual Aura Ball or Aura Ball Charge) and Tentacle +1 to the user

    -> Dual Aura Ball: Six dark and non-elemental magical single attacks (3.05 each), grants Quick Cast 1 (Cast speed x2.00, lasts for 1 turn) to the user
    -> Aura Ball Charge: One dark and non-elemental magical single attack (16.40) capped at 99999, causes DEF, RES and MND -70% for 8 seconds if user has Tentacle level 1, causes Tentacle -1

    <> Mermaid Harp (III) (Aria's Harp; Heal Boost, Stat Boon):
    Transient Maiden - Instantly restores HP (105),
    grants Instant Cast 1 (Cast speed x9999999, lasts for 1 turn) and
    Stoneskin: 100% to all allies,
    grants Synchro Mode and
    Damage Cap +10000 (Increases the damage cap by 10000) to the user

    -> Iris of Light: Instantly restores HP (55) if target hasn't any Stoneskin, grants Stoneskin: 50%/100% (Reduces damage taken to 0, up to an amount of damage equal to 50%/100% of the character's maximum HP) if target hasn't/has any Stoneskin
    -> Veil of the Rainbow: Restores HP (25) to all allies

    Arcane Awakening Soul Break
    <> Master's Staff (III) (Arc's Staff; +5MAG, +5MND when mastered; adds small boost to water damage when equipped):
    Grace of Water - Fifteen holy, water and non-elemental hybrid single attacks (1.50 or 1.60 each),
    grants Awoken Altruist (Holy and Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, dualcasts Holy and Water abilities),
    Damage Cap +10000 (Increases the damage cap by 10000),
    Twin Element Mode II (Holy/Water) (Grants Attach Holy/Water with Stacking (Increase Attach Holy/Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Holy/Water 3) after using a Holy/Water ability, lasts for 1 turn) and
    Word of Sorrow (Grants Holy/Water Ability +30% Boost 1 (Holy/Water abilities deal 30% more damage, lasts for 1 turn) and Attach Holy/Water to the user after using two Holy/Water abilities) to the user


    <> Magic Lance (III) (Luneth's Spear; +10ATK when mastered; adds small boost to wind damage when equipped):
    Cloudsoaring Warrior - Fifteen wind and non-elemental physical single ranged attacks (0.60 each),
    grants ATK, DEF, MAG and RES +30% for 25 seconds and
    Weakness +9%/+15%/+30% Boost (Increases damage dealt by +9%/+15%/30% when exploiting elemental weaknesses) to all allies if 0-1/2-3/4+ FF3 allies are alive,
    grants Awoken Wind (Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, dualcasts Wind abilities),
    Damage Cap +10000 (Increases the damage cap by 10000) and
    Blast Lance Follow-Up (Casts Blast Lance (Instant one wind and non-elemental physical single ranged attack (3.46) capped at 99999, 0%/100%/100% additional critical chance and 0%/0%/20% additional critical damage if 0/2/3 of Arc, Refia or Ingus are alive, 100% hit rate) after using two Wind abilities) to the user


    <> Loki's Harp (III) (Aria's Harp; +10MND when mastered):
    Maiden's Miracle - Instantly restores HP (105),
    removes KO (100% HP),
    grants Instant Cast 1 (Cast speed x9999999, lasts for 1 turn),
    Last Stand (Prevents KO once, restoring HP for 1% maximum HP) and
    Haste to all allies,
    grants Awoken Priestess (White Magic and Bard abilities don't consume uses, cast speed x3.00 for White Magic and Bard abilities, grants HP Stock (500/1000/1500/2000/3000) (Automatically restores HP, up to 500/1000/1500/2000/3000 HP) to all allies after using White Magic or Bard abilities at rank 1/2/3/4/5) to the user


    Ultra Soul Break
    <> Empyrean Rod (III) (Aria's Rod; +10MND when mastered):
    Prismatic Light - Instantly restores HP (85),
    grants Regenga (Heals for 2000 HP every 2.00 seconds) and
    Instant Cast 1 (Cast speed x9999999, lasts for 1 turn) to all allies


    Chain Soul Break
    <> Rune Staff (III) (Arc's Staff; +5MAG, +5MND when mastered):
    Illuminating the World - Instantly activates III Chain (max 99, field +50%), grants ATK, DEF, MAG and RES +30% for 25 seconds and Instant Cast 1 (Cast speed x9999999, lasts for 1 turn) to all allies


    Glint Soul Break
    <> Cloud Staff (III) (Cloud of Darkness's Staff; +10MAG when mastered):
    Particle Shroud - Instantly causes DEF, RES and MND -70% for 8 seconds to all enemies, grants Instant Cast 1 (Cast speed x9999999, lasts for 1 turn) to the user

    <> Lambent Hat (III) (Arc's Hat; +5MAG, +5MND when mastered):
    Seaglow Paean - Instantly grants Twin Element Mode II (Holy/Water) (Grants Attach Holy/Water with Stacking (Increase Attach Holy/Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Holy/Water 3) after using a Holy/Water ability, lasts for 1 turn) and High Quick Cast 1 (Cast speed x3.00, lasts for 1 turn) to the user

    <> Oath Veil (III) (Aria's Hat; +10MND when mastered):
    Divine Curtain - Instantly grants Protect, Shell and Haste to all allies

    <> Luneth's Guise (III) (Luneth's Light Armor; +10ATK when mastered):
    Master Dragoon - Instantly grants Dragoon High Quick Cast (Cast speed x3.00 for Dragoon abilities) and Jump +30% Boost (Jump attacks deal 30% more damage) to the user
     

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