FF6: "Chaotic Memories" event (Shadow) (15th Apr - 02nd May '21)

Discussion in 'Dungeons & Events' started by Zodiac, Apr 16, 2021.

  1. Zodiac

    Zodiac March VIP 2017 Supremacy Realm: XII

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    Highlights:
    #1. Gau, General Leo and Shadow, with their respective Memory Crystal I and II
    #2. Memory Crystal III Lode
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    #3. 5* accessory: Terra's Earrings (VI) (+500HP, grants moderate resistance to ice damage)
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    #4. Ultimate Boss: Deathgaze
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    #5. Ultimate++ Boss: Guard Leader and Silver Lobos
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    *** Cid Mission: Defeat ultimate++ boss with a party of VI characters ***

    #6. Apocalypse+ Boss: Ice Dragon
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    #7. Apocalypse++ Boss: Kefka
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    *** Cid Mission: Defeat apocalypse++ boss with a party of VI characters ***
     
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  2. Zodiac

    Zodiac March VIP 2017 Supremacy Realm: XII

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    Set 1:
    Arcane Dyad Soul Break
    <> The Nameless (VI) (Shadow's Katana; Stat Boon, Damage Up, Cast Time Down; adds small boost to dark damage when equipped):
    Ultimate Shadow Fang - 1st: Instantly grants Attach Dark with Stacking (Increase Attach Dark Level by 1 and increase Max Attach Element Level by 2, up to Attach Dark 3), Damage Cap +10000 (Increases the damage cap by 10000),
    Arcane Dyad Empowered: Shadow (Keeps track of Ultimate Shadow Fang uses, removed if user has triggered Ultimate Shadow Fang two times),
    Ultimate Shadow Fang Ability Tracker (Increases Ultimate Shadow Fang level by 1 when user triggers 5 or 8 Dark abilities during the status, removed if user hasn't Arcane Dyad Empowered: Shadow) and
    Ultimate Shadow Fang Level (Keeps track of Ultimate Shadow Fang level, initially set at level 0 with a maximum level of 2, removed if user hasn't Arcane Dyad Empowered: Shadow) to the user;
    2nd: Twenty dark and non-elemental physical single attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one dark and non-elemental physical single attack (10.00/11.00/12.00) capped at 99999 at Ultimate Shadow Fang level 0/1/2, removes Arcane Dyad Empowered: Shadow from the user


    Burst Soul Break version 2.0
    <> Master Shield (VI) (General Leo's Shield; Damage Up, Cast Time Down; adds small boost to earth damage when equipped):
    General's Rend - Fifteen earth, holy and non-elemental physical single attacks (0.60 each),
    grants 40% Damage Reduction Barrier 1 (Reduces damage taken by 40% for the next attack) and
    50% Critical (Critical chance = 50%) for 15 seconds to all allies,
    grants Attach Earth 3 with Stacking (Increase Attach Earth Level by 3 and increase Max Attach Element Level by 2, up to Attach Earth 3),
    Synchro Mode,
    Damage Cap +10000 (Increases the damage cap by 10000) and
    Imperial Declaration (Grants 60%/80%/100% (Critical chance = 60%/80%/100%) for 15 seconds to all allies after using 2/4/6+2n Knight abilities, grants 40% Damage Reduction Barrier 1 to all allies after using two Knight abilities) to the user

    -> Photon Stones: Six earth, holy and non-elemental physical single attacks (0.90 each)
    -> Indomitable Knight: One earth, holy and non-elemental physical single attack (0.90), grants High Quick Cast 2 (Cast speed x3,00, lasts for 2 turns) and Knight +30% Boost 2 (Knight abilities deal 30% more damage, lasts for 2 turns) to the user

    <> Wyvern Claws (VI) (Gau's Fist; Damage Up, Cast Time Down; adds small boost to lightning damage when equipped):
    Rage: Cross Cutter - Fifteen lightning, wind and non-elemental physical single attacks (0.60 each),
    grants Twin Element Mode III (Lightning/Wind) (Grants Attach Lightning/Wind 2 with Stacking (Increase Attach Lightning/Wind Level by 2 and increase Max Attach Element Level by 2, up to Attach Lightning/Wind 3) after using a Lightning/Wind ability, lasts for 1 turn),
    Synchro Mode,
    Damage Cap +10000 (Increases the damage cap by 10000),
    Ability Berserk (Forces a random available action, excluding Defend, affects targeting, Berserk, Confuse, Paralyze, Stop are prioritized, will remove any Active Targeting upon selecting the random action) and
    Feral Child Mode (Grants Feral Child Wind Ability +15%/+30%/+50% Boost (Wind abilities deal 15%/30%/50% more damage, removed if the user hasn't Feral Child Mode) to the user after using 1/2/3+ Wind abilities, grants Feral Child Lightning Ability +15%/+30%/+50% Boost (Lightning abilities deal 15%/30%/50% more damage, removed if the user hasn't Feral Child Mode) to the user after using 1/2/3+ Lightning abilities. Only one of these effects can trigger at a time) to the user

    -> Feral Claws: Feral Awakening 0 - Six lightning, wind and non-elemental physical single attacks (0.80 each), grants Meat Dash +1 to the user; Feral Awakening 1 - Ten lightning, wind and non-elemental physical single attacks (0.80 each), 100% additional critical chance, causes Feral Awakening -1 to the user
    -> Finishing Blow : Meat Dash 0 - One lightning, wind and non-elemental physical single attack (5.40) capped at 99999, grants Feral Awakening +1 to the user; Meat Dash 1 - One lightning, wind and non-elemental physical single attack (5.40) capped at 99999, grants Instant Cast 1 (Cast speed x9999999, lasts for 1 turn) to the user, causes Meat Dash -1 to the user

    Arcane Awakening Soul Break
    <> General's Sword (VI) (General Leo's Sword; +10ATK when mastered; adds small boost to earth damage when equipped):
    Imbued Blade - Fifteen earth, holy and non-elemental physical single attacks (0.60 each),
    grants ATK, DEF, MAG and RES +30% for 25 seconds to all allies,
    grants Weakness +9%/+15%/+30% Boost (Increases damage dealt by 9%/15%/30% when exploiting elemental weaknesses) to all allies if 0-1/2-3/4+ FF6 allies are alive,
    grants Awoken Knight (Knight abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, dualcasts Knight abilities),
    Damage Cap +10000 (Increases the damage cap by 10000) and
    Sturdy Strike Follow-Up (Casts Sturdy Strike (Instant one earth, holy and non-elemental physical single attack (3.41) capped at 99999, 100% hit rate) after using two Knight abilities) to the user


    <> Metal Jerkin (VI) (Gau's Light Armor; +10ATK when mastered; adds small boost to lightning damage when equipped):
    Rush of Claws - Fifteen lightning, wind and non-elemental physical single attacks (0.60 each),
    grants Twin Element Mode II (Lightning/Wind) (Grants Attach Lightning/Wind with Stacking (Increase Attach Lightning/Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Lightning/Wind 3),
    Awoken Feral Power (Celerity and Combat abilities don't consume uses, dualcasts Celerity and Combat abilities, casts Feral Power (Instant six lightning, wind and non-elemental physical single attacks (0.24/0.37/0.45/0.63/0.76 each) at rank 1/2/3/4/5 of the triggering ability, 100% hit rate) after using a Celerity or Combat ability),
    Damage Cap +10000 (Increases the damage cap by 10000) and
    Fell Claws (Grants Attach Lightning/Wind to the user after using three Lightning/Wind abilities) to the user


    <> Peaceful Slumber (VI) (Shadow's Katana; +10ATK when mastered; adds small boost to dark damage when equipped):
    Assassin Lord - Fifteen dark and non-elemental physical single attacks (0.60 each),
    grants Attach Dark,
    Awoken Dark (Darkness abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, dualcasts Darkness abilities),
    Damage Cap +10000 (Increases the damage cap by 10000) and
    Assassinate Follow-Up (Casts Assassinate (Instant 4/6/8 dark and non-elemental physical single attacks (0.67 each) if the user has Physical Blink 0/1/2 (Evades 0/1/2 PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage), 100% hit rate) after using two Dark attacks) to the user


    <> Ultima Sword (VI) (General Leo's Sword; +10ATK when mastered; adds small boost to earth damage when equipped):
    General's Slash - Fifteen earth, holy and non-elemental physical single attacks (0.60 each),
    grants Attach Earth,
    Awoken Knight (Knight abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, dualcasts Knight abilities),
    Damage Cap +10000 (Increases the damage cap by 10000) and
    General's Slash Follow-Up (Casts General's Slash (Instantly grants 40% Damage Reduction Barrier 1 (Reduces damage taken by 40% for the next attack) to all allies) after using a Knight ability) to the user


    <> Cat Claws (VI) (Gau's Fist; +10ATK when mastered; adds small boost to wind damage when equipped):
    On the Rampage - Fifteen lightning, wind and non-elemental physical single attacks (0.60 each),
    grants Attach Wind,
    Awoken Beast (Combat and Celerity abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, dualcasts Combat and Celerity abilities),
    Damage Cap +10000 (Increases the damage cap by 10000),
    Combat Instant Cast (Cast speed x9999999 for Combat abilities) and
    Celerity Instant Cast (Cast speed x9999999 for Celerity abilities) to the user


    Ultra Soul Break
    <> Diamond Sword (VI) (General Leo's Sword; +10ATK when mastered; adds small boost to earth damage when equipped):
    Second Rebellion - Ten earth and holy physical single attacks (0.71 each),
    grants 50% Damage Reduction Barrier 1 (Reduces damage taken by 50% for the next attack) to all allies,
    grants Attach Earth with Stacking (Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3),
    Quick Cast 1 (Cast speed x2.00, lasts for 1 turn) and
    Second Rebellion (Grants Quick Cast 1 to the user after using an Earth ability) to the user


    Chain Soul Break
    <> Yagyu Darkblade (VI) (Shadow's Katana; +10ATK when mastered):
    Shape and Shadow - Instantly activates Dark Chain (max 99, field +50%), grants ATK +50% for 25 seconds and Buff Dark 20% (15s) (Increases Dark damage dealt by 20%, cumulable) to all allies
     
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  3. Zodiac

    Zodiac March VIP 2017 Supremacy Realm: XII

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    Glint Soul Break
    <> Force Armor (VI) (General Leo's Heavy Armor; +10ATK when mastered):
    Exemplary Knight - Instant one earth physical single attack (3.36) capped at 99999, 3.60 multiplier if exploiting elemental weakness, grants Attach Earth with Stacking (Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3) to the user

    <> Survivor (VI) (Gau's Fist; +10ATK when mastered):
    Child of the Wild - Instantly grants Twin Element Mode II (Lightning/Wind) (Grants Attach Lightning/Wind with Stacking (Increase Attach Lightning/Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Lightning/Wind 3) after using a Lightning/Wind ability, lasts for 1 turn) and [High Quick Cast 1 (Cast speed x3.00, lasts for 1 turn) to the user
     
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  4. Zodiac

    Zodiac March VIP 2017 Supremacy Realm: XII

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    Set 2:
    Burst Soul Break version 2.0
    <> Onikiri (VI) (Shadow's Katana; Damage Up, Cast Time Down; adds small boost to dark damage when equipped):
    Devastating Carnage - Fifteen dark and non-elemental physical single attacks (0.60 each),
    grants Attach Dark 3 with Stacking (Increase Attach Dark Level by 3 and increase Max Attach Element Level by 2, up to Attach Dark 3),
    Synchro Mode,
    Damage Cap +10000 (Increases the damage cap by 10000),
    Physical Blink Stacking 2 (Allows to stack Physical Blink, up to Physical Blink 2),
    Shadow Hound Mode (Casts Shadow Hound (Instant two dark and non-elemental physical single attacks (4.45 each), ignores DEF, grants 40% Damage Reduction Barrier 1 to the user, 100% hit rate) when any Damage Reduction Barrier is removed, removed when Shadow Hound is triggered 5 times) and
    40% Damage Reduction Barrier 1 (Reduces damage taken by 40% for the next attack) to the user

    -> Shura Blade: 1 ranged or 4/8 dark and non-elemental physical single attacks (0.80 each) and grants Physical Blink 1 (Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage) if the user hasn't any Physical Blink or has Physical Blink 1, 100% hit rate at Physical Blink 0
    -> Dark Intent: Three dark and non-elemental physical single attacks (0.80 each), grants Ninja +30% Boost 3 (Ninja abilities deal 30% more damage, lasts for 3 turns) to the user

    Arcane Awakening Soul Break
    <> Fairy Flute (VI) (Mog's Flute; +10MND when mastered):
    Dance As One - Instantly grants ATK, DEF, MAG and RES +30% for 25 seconds,
    Quick Cast (Cast speed x2.00 for 15 seconds) and
    Weakness +9%/+15%/+30% Boost (Increases damage dealt by 9%/+15%/+30% when exploiting elemental weaknesses) to all allies if 0-1/2-3/4+ FF6 allies are alive,
    grants Awoken Rhapsody (Dancer abilities don't consume uses, cast speed x2.00/2.25/2.50/2.75/3.00 for Dancer abilities at ability rank 1/2/3/4/5, dualcasts Dancer abilities) and Mog Step (Restores 1500 HP and removes negative effects from all allies after using two Dancer abilities) to the user


    <> Celes's Armguard (VI) (Celes's Bracer; +10ATK when mastered; adds small boost to ice damage when equipped):
    Unflinching Blade - Fifteen holy, ice and non-elemental physical single attacks (0.60 each),
    grants Awoken Invincible General (Holy and Ice abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, dualcasts Holy and Ice attacks),
    Damage Cap +10000 (Increases the damage cap by 10000),
    Twin Element Mode (Holy/Ice) (Grants Attach Holy/Ice after using a Holy/Ice ability, lasts for 1 turn) and
    Runic Release Follow-Up (Casts Runic Release (Instant four holy, ice and non-elemental physical single attacks (0.76 each), 100% hit rate, grants Holy/Ice +30% Boost 1 (Holy/Ice attacks deal 30% more damage, lasts for 1 turn) to all allies based on triggering ability's element) after using two Ice or Holy abilities) to the user


    <> Divider (VI) (Cyan's Katana; +10ATK when mastered; adds small boost to fire damage when equipped):
    Bushido Flash - Fifteen fire and non-elemental physical single attacks (0.60 each),
    grants Attach Fire,
    Awoken Samurai (Samurai abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, dualcasts Samurai abilities),
    Damage Cap +10000 (Increases the damage cap by 10000) and
    Allegiance (Samurai abilities deal 15/30/50% more damage after using 0/1/2 Samurai abilities. Casts Inferno Slash (Instant 1/1/2 fire and non-elemental physical single attacks (6.90/6.90/3.50 each) capped at 99999, 0/50/100% additional critical chance if the user has 0/500/1000 Soul Break points, 100% hit rate) after using 4 Samurai abilities, removes Allegiance) to the user


    <> Hyper Drill (VI) (Edgar's Spear; +10ATK when mastered; adds small boost to fire damage when equipped):
    Bravo Drill - Fifteen fire, lightning, poison and non-elemental physical single ranged attacks (0.60 each),
    grants Change Machinery (Grants Attach Poison/Fire/Lightning after using a Poison/Fire/Lightning ability, lasts 1 turn),
    Awoken Machinery Cultivator (Machinist abilities don't consume uses, cast speed x2.00/2.25/2.50/2.75/3.00 for Machinist abilities at ability rank 1/2/3/4/5, dualcasts Machinist abilities),
    Damage Cap +10000 (Increases the damage cap by 10000) and
    Technical Bravo! Follow-Up (Causes Minor Imperil Poison (15s)/Fire (15s)/Lightning (15s) (Poison/Fire/Lightning Resistance -10%, cumulable) after using two Poison/Fire/Lightning attacks) to the user


    <> Fairy Brush (VI) (Relm's Brush; +10MND when mastered):
    Milky Way - Instantly restores HP (105),
    removes KO (100% HP),
    grants Last Stand (Prevents KO once, restoring HP for 1% maximum HP),
    Physical Blink 2 (Evades the next 2 PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage) and
    Haste to all allies,
    grants Awoken Love Mode (White Magic abilities don't consume uses, cast speed x3.00 for White Magic abilities, casts Wave of Mending (Instantly restores HP (10/15/25/35/45) at rank 1/2/3/4/5 of the triggering ability to all allies) after using White Magic abilities) to the user


    Ultra Soul Break
    <> Heavenly Brush (VI) (Relm's Brush; +10MND when mastered):
    Dreamy Potion - Instantly restores HP (55),
    grants Regenga (Heals for 2000 HP every 2.00 seconds),
    Physical Blink 1 (Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage) and
    High Quick Cast 2 (Cast speed x3,00, lasts for 2 turns) to all allies


    Chain Soul Break
    <> Barbut (VI) (Edgar's Helm; +10ATK when mastered):
    Courteous Gesture - Instantly activates VI Chain (max 99, field +50%), grants ATK, DEF, MAG and RES +30% for 25 seconds, grants Instant Cast 1 (Cast speed x9999999, lasts for 1 turn) to all allies


    Glint Soul Break
    <> Nue (VI) (Shadow's Shuriken; +10ATK when mastered):
    Fleeting Shadow - Instantly grants Soul Break Gauge +500 to the user

    <> Opera Dress (VI) (Celes's Light Armor; +10ATK when mastered):
    Rune Knight's Honor - Instantly grants Attach Ice Stacking (Allow to stack Attach Ice, up to Attach Ice 3), Attach Ice and Instant Cast 1 (Cast speed x9999999, lasts for 1 turn) to the user

    <> Heavy Lance (VI) (Edgar's Spear; +10ATK when mastered):
    King of Figaro - Instantly grants Change Machinery (Grants Attach Poison/Fire/Lightning after using a Poison/Fire/Lightning ability, lasts 1 turn) and High Quick Cast 2 (Cast speed x3,00, lasts for 2 turns) to the user

    <> Lakshmi Brush (VI) (Relm's Brush; +10MND when mastered):
    Thamasa Guard - Instantly grants Protect, Shell and Haste to all allies
     
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  5. Kantolin

    Kantolin Airborne Mod Staff Member Moderator Forum Advocate Dragoon Master

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    Woo HOO, I got all of Gau's kit from the banner! :D

    It took me five pulls, which is one more than I had hoped for - but fortunately I reserved an extra 50 from the dragonking banner. Thief, barret, and Yuna, your sacrifice was not in vain :D

    100gem: 3* Garbage
    Pull 1: 2/11 ; Gau Glint+, Gau Glint+ (Dupe)
    Pull 2: 2/11 ; Leo awakening2, Shadow chain (Dupe)
    Pull 3: 1/11 ; Gau Sync! :D
    Pull 4: 3/11 ; Leo Glint+, Leo awakening (Dupe), Leo awakening2 (Dupe)
    Pull 5: 1/11 ; Gau Awakening2! :D

    I forgot to take two of the pictures, haha, but here are the three I did take!
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    And here is my now-nearly-complete Gau :D
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    I am absolutely estatic! :D [​IMG] Woohoo!

    Leo came along too as now I have both of Leo's awakenings! Looking forward to having him hammer through earth weak stuff with his overstrike happy kit :D Too bad I whiffed on his sync as well but that's totally okay as Gau was target #1 :D
     
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