Labyrinth Dungeon Relic Draw (water element) (18th Nov - 05th Dec '21)

Discussion in 'Dungeons & Events' started by Zodiac, Nov 20, 2021.

  1. Zodiac

    Zodiac March VIP 2017 Supremacy Realm: XII

    Messages:
    1,445
    Likes Received:
    2,391
    Joined:
    Dec 30, 2015
    Location:
    Singapore
    [​IMG]
    Set 1
    Arcane Dyad Soul Break
    <> Coral Blade (V) (Bartz's Sword; Stat Boon, Damage Up, Cast Time Down; adds small boost to water damage when equipped):
    Master of Water - 1st: Instantly grants Damage Cap +10000 (Increases the damage cap by 10000),
    Resist Fire 20% (Fire Resistance +10%, cumulable) for 15 seconds,
    Quick Cast 2 (Cast speed x2.00, lasts for 2 turns),
    Arcane Dyad Empowered: Bartz (Water) (Keeps track of Master of Water uses, removed if user has triggered Master of Water two times),
    Master of Water Damage Tracker (Increases Master of Water level by 1 when user crosses 100001 and 300001 damage dealt during the status, removed if user hasn't Arcane Dyad Empowered: Bartz (Water)) and
    Master of Water Level (Keeps track of Master of Water level, initially set at level 0 with a maximum level of 2, removed if user hasn't Arcane Dyad Empowered: Bartz (Water)) to the user;
    2nd: Twenty water and non-elemental physical single attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one water and non-elemental physical single attack (10.00/11.00/12.00) capped at 99999 at Master of Water level 0/1/2, removes Arcane Dyad Empowered: Bartz (Water) from the user


    <> Full Throttle Edge+ (X) (Paine's Sword; Stat Boon, Damage Up, Cast Time Down; adds small boost to water damage when equipped):
    Full Throttle Cap Break - 1st: Instantly grants Attach Water with Stacking (Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3),
    Damage Cap +10000 (Increases the damage cap by 10000),
    Arcane Dyad Empowered: Paine (Keeps track of Full Throttle Cap Break uses, removed if user has triggered Full Throttle Cap Break two times),
    Full Throttle Cap Break Damage Tracker (Increases Full Throttle Cap Break level by 1 when user crosses 100001 and 300001 damage dealt during the status, removed if user hasn't Arcane Dyad Empowered: Paine) and
    Full Throttle Cap Break Level (Keeps track of Full Throttle Cap Break level, initially set at level 0 with a maximum level of 2, removed if user hasn't Arcane Dyad Empowered: Paine) to the user;
    2nd: Twenty water and non-elemental physical single attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one water and non-elemental physical single attack (10.00/11.00/12.00) capped at 99999 at Full Throttle Cap Break level 0/1/2, removes Arcane Dyad Empowered: Paine from the user


    Burst Soul Break version 2.0
    <> Sword of Paine - DK Guise (X) (Paine's Sword; Stat Boon, Damage Up, Cast Time Down; adds small boost to water damage when equipped):
    Water Throttle - Fifteen water and non-elemental physical single attacks (0.60 each),
    grants Attach Water 3 with Stacking (Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3),
    Synchro Mode,
    Damage Cap +10000 (Increases the damage cap by 10000),
    YRP Mode (Grants Water Ability +20%/+30%/+50%/+70% Boost 1 (Water abilities deal 20%/30%/50%/70% more damage, lasts for 1 turn) and Dualcast/Triplecast/Quadcast/Quintcast Water 1 (Dualcasts/Triplecasts/Quadcasts/Quintcasts the next Water ability, lasts for 1 turn) and 100% Critical Chance 0/0/1/1 to the user after using Luck if the user has Luck level 1/2/3/4, sets Luck = 0 after casting a Water abilty) and
    Break Buster Follow-Up (Casts Break Buster (Instant four water and non-elemental physical single attacks (0.50 each), 100% hit rate, restores 1000 HP to all allies if Yuna is alive, causes ATK, DEF, MAG and RES -30% for 8 seconds to an enemy if Rikku is alive) after using Luck) to the user

    -> Liquid Steel Breech: One water and non-elemental physical single attack (6.00) capped at 99999
    -> Luck: Instantly grants Luck +1 and Quick Cast 1 (Cast speed x2.00, lasts for 1 turn) to the user

    <> Ballad Crown (III) (Aria's Hat; Heal Boost, Stat Boon):
    Rainbow Prayer - Instantly restores HP (105),
    removes KO Raise: 100%,
    grants Water Quick Cast 4 (Cast speed x2.00 for Water attacks, lasts for 4 turns) to all allies,
    grants Attach Water,
    Synchro Mode,
    Damage Cap +10000 (Increases the damage cap by 10000) and
    Maiden of Water Mode (Casts Maiden's Support (Instant one magical single attack that deals 99999 damage, grants HP Stock (2000) (Automatically restores HP, up to 2000 HP) to a random ally) after using Maiden's Miracle or Maiden's Chant, removed after casting Maiden's Support four times) to the user

    -> Maiden's Wonder: Three water and non-elemental magical single attacks (3.10 each), restores HP (17.50/20.00/25.00) to all allies if 0-1/2-3/4+ allies have any Attach Water
    -> Maiden's Prayer: Instantly restores HP (55), grants Quick Cast 1 (Cast speed x2.00, lasts for 1 turn) and Pain -1 (Decreases Pain level by 1 when set) to an ally

    <> Danjuro (II) (Leila's Dagger; Damage Up, Cast Time Down; adds small boost to water damage when equipped):
    Split Edge - Fifteen water and non-elemental physical single attacks (0.60 each),
    grants Attach Water 3 with Stacking (Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3),
    Synchro Mode,
    Damage Cap +10000 (Increases the damage cap by 10000) and
    Marine Edge Follow-Up (Casts Marine Edge (Instant five water and non-elemental physical single attacks (0.39 each), 100% hit rate, causes Imperil Water 10% (Water Resistance -10%, cumulable) for 15 seconds to an enemy every second use) after using Watery Bite or Aquatic Damage) to the user

    -> Watery Bite: Instant six water and non-elemental physical single attacks (0.80 each)
    -> Aquatic Damage: Three water and non-elemental physical single attacks (0.80 each), grants Water Ability +30% Boost 3 (Water abilities deal 30% more damage, lasts for 3 turns) to the user

    <> Guardian Amulet (XIII) (Serah's Hat; Damage Up, Cast Time Down; adds small boost to water damage when equipped):
    Tidal Arrow - Fifteen water and non-elemental magical single attacks (1.50 each),
    grants Attach Water 3 with Stacking (Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3),
    Synchro Mode,
    Damage Cap +10000 (Increases the damage cap by 10000) and
    Crystal Tears Mode (Cast speed x0.70, DEF and RES +30%, casts Apocalyptic Dream (Instant one water and non-elemental magical single attack (18.64), ignores RES, grants Farseer's Awakening Mode (Dualcasts Water abilities, cast speed x2.00 for Water abilities, Water abilities deal 30% more damage, casts Etro's Intervention (Instant one water and non-elemental magical single attack (18.64), ignores RES) after using a Water ability, removed if the user hasn't Synchro Mode) to the user) after using three of Metamorphose Volley or Star Volley, removed if the user hasn't Synchro Mode) to the user

    -> Metamorphose Volley: Six water and non-elemental magical single attacks (3.05 each), causes Imperil Water 10% (Water Resistance -10%, cumulable) for 5 seconds every second activation
    -> Star Volley: Instant three water and non-elemental magical single attacks (2.70 each)

    <> Lohengrin (V) (Bartz's Sword; Damage Up, Cast Time Down; adds small boost to water damage when equipped):
    Aqueous Bond - Fifteen water and non-elemental physical single attacks (0.60 each),
    grants Attach Water 3 with Stacking (Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3),
    Synchro Mode,
    Damage Cap +10000 (Increases the damage cap by 10000),
    Resist Fire 10% (Fire Resistance +10%, cumulable) for 15 seconds,
    Torrential Bond (Grants Resist Fire 10% for 15 seconds to the user after using three of Waterga Strike Barrage or Riptide Flurry) and
    Sympathy Mode (Water abilities deal 10/20/30% more damage under Resist Fire 10/20/30+%, cast speed x1.50/x2.00/x3.00 for Water abilities under Resist Fire 10/20/30+%, removed if the user hasn't Synchro Mode) to the user

    -> Waterga Strike Barrage: Six water and non-elemental physical single attacks (0.90 each)
    -> Riptide Flurry: Instantly grants Dualcast Spellblade 1 (Dualcasts the next Spellblade ability, lasts for 1 turn) and Buff Water 10% (Increases Water damage dealt by 10%, cumulable) for 15 seconds to the user
     
  2. Zodiac

    Zodiac March VIP 2017 Supremacy Realm: XII

    Messages:
    1,445
    Likes Received:
    2,391
    Joined:
    Dec 30, 2015
    Location:
    Singapore
    Chain Soul Break
    <> Blue Armlet (II) (Leila's Bracer; Damage Reduction Barrier, ATB Reduction; adds small boost to water damage when equipped):
    Water Bond (Leila) - Instantly activates Water Chain (max 150, field +50%),
    grants Buff Water 10%/20%/30% (Increases Water damage dealt by 10%/20%/30%, cumulable) for 5 seconds if 0-1/2-3/4+ allies have any Attach Water,
    grants ATK +50% for 25 seconds to all allies,
    grants Instant Cast 1 (Cast speed x9999999, lasts for 1 turn) to the user


    Arcane Awakening Soul Break
    <> Crown of Splendor (XIII) (Serah's Hat; +10MAG when mastered; adds small boost to water damage when equipped):
    Arrow of Tears - Fifteen water and non-elemental magical single attacks (1.50 each),
    causes Imperil Water 20% (Water Resistance -20%, cumulable) for 25 seconds and
    DEF, RES and MND -50% for 8 seconds to an enemy,
    grants Attach Water,
    Awoken Water (Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, dualcasts Water abilities),
    Damage Cap +10000 (Increases the damage cap by 10000) and
    Tear's Arrow (Grants Quick Cast 1 (Cast speed x2.00, lasts for 1 turn) and Water +30% Boost 1 (Water attacks deal 30% more damage, lasts for 1 turn) to the user after using three Water abilities) to the user


    <> Nightbringer (X) (Tidus's Sword; +10ATK when mastered; adds small boost to water damage and small chance to Blind when equipped):
    Splash Buster – Fifteen water and non-elemental physical single ranged attacks (0.60 each),
    grants Attach Water with Stacking (Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3),
    Awoken Sharpshooter (Sharpshooter abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, dualcasts Sharpshooter abilities),
    Damage Cap +10000 (Increases the damage cap by 10000),
    Quick Cast (Cast speed x2.00 for 15 seconds) and
    Neophyte Warrior Mode (Casts Hard Tackle (Instant six water and non-elemental physical single ranged attacks (0.28/0.32/0.36/0.40/0.44 each) scaling with uses, 100% hit rate) after using Water abilities, grants Water Ability +30% Boost 1 (Water abilities deal 30% more damage, lasts for 1 turn) to the user after every second Water ability) to the user


    Glint Soul Break
    <> Shock Shield (X) (Paine's Shield; +10ATK when mastered):
    Maulwings Flurry - Instantly grants Attach Water with Stacking (Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3) and Spellblade Quick Cast (Cast speed x2.00 for Spellblade abilities for 15 seconds) to the user

    <> Light Robe (III) (Aria's Robe; +10MND when mastered):
    Remnant Light - Instantly grants Fire Stoneskin: 100% (Reduces Fire damage taken to 0, up to an amount equal to 100% of the character's maximum HP) and Quick Cast 1 (Cast speed x2.00, lasts for 1 turn) to all allies
     
  3. Zodiac

    Zodiac March VIP 2017 Supremacy Realm: XII

    Messages:
    1,445
    Likes Received:
    2,391
    Joined:
    Dec 30, 2015
    Location:
    Singapore
    [​IMG]
    Set 2
    Arcane Dyad Soul Break
    <> Diablada (I) (Meia's (Bladed Battle Fan) Rod; Stat Boon: Damage Up, Cast Time Down; adds small boost to water damage when equipped):
    Fanatical Dance - 1st: Instantly grants Attach Water with Stacking (Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3),
    Damage Cap +10000 (Increases the damage cap by 10000),
    Arcane Dyad Empowered: Meia (Keeps track of Fanatical Dance uses, removed if user has triggered Fanatical Dance two times),
    Fanatical Dance Ability Tracker (Increases Fanatical Dance level by 1 when user triggers 5 or 8 Water abilities during the status, removed if user hasn't Arcane Dyad Empowered: Meia) and
    Fanatical Dance Level (Keeps track of Fanatical Dance level, initially set at level 0 with a maximum level of 1, removed if user hasn't Arcane Dyad Empowered: Meia) to the user;
    2nd: Twenty water and non-elemental magical single attacks (3.15/3.50/3.85 each) capped at 9999/19999/29999, followed by one water and non-elemental magical single attack (34.60/38.06/41.52) capped at 99999 at Fanatical Dance level 0/1/2, removes Arcane Dyad Empowered: Meia from the user


    Burst Soul Break version 2.0
    <> Avalon Breath (I) (Meia's (Bladed Battle Fan) Rod; Damage Up, Cast Time Down; adds small boost to water damage when equipped):
    Primal Undine - Fifteen water and non-elemental magical single attacks (1.50 each),
    grants Attach Water 3 with Stacking (Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3),
    Synchro Mode,
    Damage Cap +10000 (Increases the damage cap by 10000) and
    True Undine (Grants 125%/200% ATB (Synchro) (Increase ATB charge speed by x1.25/x2.00, removed if user hasn't Synchro Mode) to the user after using 1/2+ Water abilities) to the user

    -> Surfacing Water: Six water and non-elemental magical single attacks (3.05 each), grants Water Ability +30% Boost 1 (Water abilities deal 30% more damage, lasts for 1 turn) to the user
    -> Heretic Witch: Three water and non-elemental magical single attacks (3.05 each), grants Instant Cast 1 (Cast speed x9999999, lasts for 1 turn) to the user

    <> Mirage Sword (X) (Tidus's Sword; Damage Up, Cast Time Down; adds small boost to water damage when equipped):
    Blitz Ace - Fifteen water and non-elemental physical single ranged attacks (0.60 each),
    grants Attach Water 3 with Stacking (Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3),
    Synchro Mode,
    Damage Cap +10000 (Increases the damage cap by 10000) and
    Star Player Mode (Grants 125%/200% ATB (Synchro) (Increase ATB charge speed by x1.25/x2.00, removed if user hasn't Synchro Mode) and Quick Cast/High Quick Cast (Synchro) (Cast speed x2.00/x3.00, removed if user hasn't Synchro Mode) to the user after using 1/2+ Sharpshooter abilities) to the user

    -> Heightened Shot: Six water and non-elemental physical single ranged attacks (0.90 each), grants Water Ability +30% Boost 1 (Water abilities deal 30% more damage, lasts for 1 turn) to the user
    -> Energy Dream: One single ranged attack (6.00) capped at 99999, grants Water Ability +30% Boost 1 to the user

    <> El Dorado (V) (Gogo (V)'s Rod; Damage Up, Cast Time Down; adds small boost to water damage when equipped):
    Submarine Whirlpool - Fifteen water and non-elemental magical single attacks (1.50 each),
    grants Attach Water 3 with Stacking (Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3),
    Synchro Mode,
    Damage Cap +10000 (Increases the damage cap by 10000) and
    Deep Impersonation Mode (Mimicked abilities deal 50% more damage, casts the last ability used by an ally when an ally casts a Water ability, removed after triggering three times) to the user

    -> Counter Spell: Water: Six water and non-elemental magical single attacks (3.05 each), causes Imperil Water 10% (Water Resistance -10%, cumulable) for 5 seconds to an enemy
    -> Sunken Master: Instant one water and non-elemental magical single attack (2.70), grants Water Ability +30% Boost 3 (Water abilities deal 30% more damage, lasts for 3 turns) to the user

    Arcane Awakening Soul Break
    <> Lune Noire (I) (Meia's (Bladed Battle Fan) Rod; +10MAG when mastered; adds small boost to water damage when equipped):
    Farfall Nera - Fifteen water and non-elemental magical single attacks (1.50 each),
    grants Attach Water with Stacking (Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3),
    Awoken Water (Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, dualcasts Water abilities),
    Damage Cap +10000 (Increases the damage cap by 10000),
    MAG and RES +30% for 25 seconds and
    Farfall Nera (Grants Water +50% Boost 1 (Water attacks deal 50% more damage, lasts for 1 turn) to the user after using two Water abilities) to the user


    <> Polymorph Rod (V) (Gogo (V)'s Rod, +10MAG when mastered; adds small boost to water damage when equipped):
    Punishing Waterja - Instantly grants Quick Cast 3 (Cast speed x2.00, lasts for 3 turns) to all allies,
    grants Attach Water with Stacking (Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3),
    Awoken Virtuoso (Black Magic and Bard abilities don't consume uses, cast speed x2.00/2.25/2.50/2.75/3.00 for Black Magic and Bard abilities at ability rank 1/2/3/4/5, casts Punishing Aqua Breath (Instant six water and non-elemental magical single attacks (2.44 each), causes Imperil Water 10% (Water Resistance -10%, cumulable) for 15 seconds to an enemy every second use) after using Black Magic and Bard abilities), and
    Damage Cap +10000 (Increases the damage cap by 10000) to the user,
    casts the last ability used by an ally three times, default ability (PHY: single, 1.50 physical)


    <> Staff of the Devout (III) (Arc's Staff; +5MAG, +5MND when mastered; adds small boost to water damage when equipped):
    Grace of Water - Fifteen holy, water and non-elemental hybrid single attacks (1.50 or 1.60 each),
    grants Awoken Altruist (Holy and Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, dualcasts Holy and Water abilities),
    Damage Cap +10000 (Increases the damage cap by 10000),
    Twin Element Mode II (Holy/Water) (Grants Attach Holy/Water with Stacking (Increase Attach Holy/Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Holy/Water 3) after using a Holy/Water ability, lasts for 1 turn) and
    Word of Sorrow (Grants Holy/Water Ability +30% Boost 1 (Holy/Water abilities deal 30% more damage, lasts for 1 turn) and Attach Holy/Water to the user after using two Holy/Water abilities) to the user


    Chain Soul Break
    <> Cornucopia (I) (Meia's (Bladed Battle Fan) Rod; +10MAG when mastered):
    Blue Water Magic - Instantly activates Water Chain (max 99, field +50%), grants MAG +50% for 25 seconds, grants Buff Water 20% (Increases Water damage dealt by 20%, cumulable) for 15 seconds to all allies


    Glint Soul Break
    <> Lambent Hat (III) (Arc's Hat; +5MAG, +5MND when mastered):
    Shimmerwave Song - Instantly grants Twin Element Mode II (Holy/Water) (Grants Attach Holy/Water with Stacking (Increase Attach Holy/Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Holy/Water 3) after using a Holy/Water ability, lasts for 1 turn) and High Quick Cast 1 (Cast speed x3.00, lasts for 1 turn) to the user

    <> Witch's Origin (I) (Meia's Robe; +10MAG when mastered):
    True Lux - Instantly grants Attach Water with Stacking (Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3) and Instant Cast 1 (Cast speed x9999999, lasts for 1 turn) to the user


    Legend Materia
    <> Mythril Knife (V) (Gogo (V)'s Dagger; +10MAG when mastered):
    Subversion (Gogo (V)) Legend Materia - Causes Imperil Water 10% (Water Resistance -10%, cumulable) for 15 seconds to an enemy after using three Water abilities

    <> Laurel Crown (III) (Arc's Hat; +10MAG when mastered):
    Onslaught (Arc) Legend Materia - 35% chance to cast Reflux Leviath (Instant three holy, water and non-elemental hybrid single attacks (2.81 or 2.98 each), restores one consumed ability use to the user) after using a Water or Holy ability
     

Share This Page