Relic Banner: FF6: "Maniacal Clown" event (Kefka) (06th Sep - 04th Oct 2018)

Discussion in 'Dungeons & Events' started by Zodiac, Sep 6, 2018.

  1. Zodiac

    Zodiac March VIP 2017 Supremacy Realm: XII

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    Set 1:
    Chain Soul Break
    <> Professor's Robe (VI) (Strago's Robe, +10MAG when mastered):
    Blue Field - Activates Water Chain (max 150, field +50%), MAG +50% for 25 seconds to all allies


    Ultra Soul Break
    <> Kefka's Guise (VI) (Kefka's Light Armor; +10MAG when mastered):
    Magitek Rampage - Ten dark and poison magical random attacks (1,62 each), grants Attach Dark and EX: Artificial Magus (MAG +30%, casts Magitek Release (Instant 4/5/6/7/8 dark, poison and non-elemental magical single attacks (1,24/1,28/1,32/1,36/1,40 each) scaling with uses) after using a Dark attack) to the user

    <> Prism Rod (VI) (Mog's Rod, +10MND when mastered):
    Twilight Requiem - ATK, DEF, MAG, RES and MND -30% for 25 seconds to all enemies, grants Protect, Shell and Haste to all allies

    <> Triton's Dagger (VI) (Locke's Dagger; +10ATK when mastered):
    Burning Spirit - Ten fire and non-elemental physical single ranged attacks (0,71 each), grants Attach Fire, Instant Cast 1 (Cast speed x9999999, lasts for 1 turn) and EX: Adventurer (ATK +30%, casts Valiant Flame (Instant 4/5/6/7/8 fire and non-elemental physical single ranged attacks (0,35 each) if the user's HP are below 100/80/60/40/20%, 100% hit rate) after using a Fire attack) to the user


    Burst Soul Break
    <> Black Quena (VI) (Kefka's Flute; +10MAG when mastered):
    Harness the Fiend - Eight dark and poison magical random attacks (1,88 each), grants Haste, Attach Dark and Burst Mode to the user

    -> Mad Delights: Two dark and poison magical single attacks (2,20 each), causes Madness -10/20/30/30% for 25 seconds scaling with uses
    -> Way of the Fiend: 3/4/5/6 dark and poison magical single attacks (2,30/2,35/2,40/3,00 each) scaling with Descent Into Madness uses

    <> Magical Brush (VI) (Relm’s Paintbrush; +10MND when mastered):
    Star Prism - Three holy and non-elemental magical group attacks (3,13 each), restores HP (55) to all allies, grants Last Stand (Prevents KO once, restoring HP for 1% maximum HP) to all allies, grants Haste and Burst Mode to the user

    -> Rainbow Aura: Instantly restores HP (105) to an ally
    -> Miracle Stroke: Restores HP (25) to all allies

    <> Godhand (VI) (Sabin’s Fist; +10ATK when mastered):
    Perdition's Phoenix - 7/8/9/10 fire and non-elemental physical single attacks (0,70 each) at 700/1250/1700 ATK, grants Haste, Attach Fire and Burst Mode to the user

    -> Flame Cannon: Four fire and non-elemental physical single attacks (0,40 each), ATK and DEF +10/20/30/40/50/60/70/80% increasing with every use to the user for 25 seconds
    -> Flame Volley: Two fire and non-elemental physical group attacks (0,75 each)

    <> Deathstrike Darts (VI) (Setzer's Darts; +10ATK when mastered; adds small chance to Instantly KO when equipped):
    Mostly Megaflare - Randomly deals seven (80%) or fourteen (20%) physical random ranged attacks (0,95 each), ATK and MAG -40% for 25 seconds, grants Haste and Burst Mode to the user

    -> Card Trick: One physical ranged attack, ATK and DEF -20% for 15 seconds
    -> Magic Mystique: One physical ranged attack, MAG and RES -20% for 15 seconds

    <> Faerie Tail (VI) (Mog's Rod; +10MND when mastered):
    Love Serenade - Grants Haste, MAG and MND +30% for 25 seconds to all allies, grants Burst Mode to the user

    -> Fond Memories: Instantly restores HP (80) and grants High Regen to an ally
    -> Moogle Justice: One holy magical single attack, MAG -50% for 25 seconds

    Legend Materia
    <> Wonder Wand (VI) (Strago's Rod; +10MAG when mastered):
    Depths of Power Legend Materia - Grants Attach Water at the beginning of the battle

    <> White Cape (VI) (Mog's Light Armor; +10MND when mastered):
    Moogle Survivor Legend Materia - 25% chance to cast an ability (NAT: group, ATK/MAG/MND -30%) after using a Dancer ability

    <> Relm's Hat (VI) (Relm's Hat; +10MND when mastered; adds minor resistance to Silence with equipped):
    Wondrous Hues Legend Materia - 25% chance to grant Magical Blink 1 (Evades the next non-PHY, non-NIN attack that deals magical, fractional or missing HP damage) to the target after using a single-target White Magic ability that restores HP on an ally

    <> Mischief Cap (VI) (Kefka's Hat; +10MAG when mastered):
    Conniving Clown Legend Materia - 25% chance to dualcast abilities that deal Dark damage

    <> Setzer's Long Coat (VI) (Setzer's Light Armor; +10ATK when mastered):
    Second Chance Legend Materia - Increases the duration of stat debuffs by 30%
     
    Last edited: Sep 7, 2018
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  2. Zodiac

    Zodiac March VIP 2017 Supremacy Realm: XII

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    Set 2:
    Ultra Soul Break
    <> Apocalypse (VI) (Terra's Sword; +10MAG when mastered; adds small boost to fire damage with synergy):
    Omen - Ten fire and non-elemental magical single attacks (1,70 each), grants Attach Fire to the user, grants EX: Magitek (MAG +30%, cast speed x2,00) to the user for 25 seconds

    <> Mog's Timpani (VI) (Mog's Drum; +10MND when mastered):
    Forest Nocturne - ATK, MAG, and MND +30% for 25 seconds and grants Quick Cast 3 (Cast speed x2,00, lasts for 3 turns) to all allies

    <> Avenger (VI) (Sabin's Fist; +10ATK when mastered):
    Raging Fist - Ten fire and non-elemental physical single attacks (0,71 each), ATK and RES +30% to the user for 25 seconds, grants Attach Fire, Instant Cast 1 (Cast speed x9999999, lasts for 1 turn) and Phoenix Attack Follow-Up (Casts Phoenix Attack (Instant 3/4/5/6 fire and non-elemental physical single attacks (0,35 each) at 492/780/1014 ATK) after using a Fire attack) to the user

    <> Riot Blade (VI) (Cyan's Katana; +10ATK when mastered):
    Bushido Oblivion - Eight fire and non-elemental physical single attacks (0,88 each), grants Attach Fire, High Retaliate (Can't be hit by PHY attacks, counters PHY attacks with an ability (single, 1,20 physical) and Critical Damage +50% (Critical hits deal 50% more damage (additive with the base critical coefficient)) to the user


    Burst Soul Break
    <> Terra's Armguards (VI) (Terra's Bracer; +10ATK when mastered; adds small boost to fire damage when equipped):
    Finding Love - Eight fire and non-elemental magical single attacks (1,88 each), grants Haste, Attach Fire and Burst Mode to the user

    -> Fire Combo: Four fire and non-elemental magical single attacks (2,00 each), 2,49 multiplier if exploiting elemental weakness
    -> Fire Wave: Two fire and non-elemental magical group attacks (3,09 each), grants Magic Bargain (MAG +30%, DEF -30%) to the user for 20 seconds

    <> Ragnarok (VI) (Celes's Sword; +10ATK when mastered):
    Invincible Blade - Eight ice and holy physical single attacks (0,94 each), ATK and DEF +35% to the user for 25 seconds, grants Haste, Grand Cross (Taunts single-target BLK and WHT attacks, absorbs BLK and WHT attacks to restore 1 consumed ability use) and Burst Mode to the user

    -> Gleaming Frostblade: Two Four single attacks (0,58 each), grants Spellblade +15% Boost 2 (Spellblade abilities deal 15% more damage, lasts for 2 turns) to the user
    -> Dazzling Grimblade: Two Two group attacks (0,70 each), grants Dark Bargain (ATK +30%, DEF -30%) to the user for 20 seconds

    <> Strago's Cloak (VI) (Strago's Light Armor; +10MAG when mastered; adds small boost to water damage when equipped):
    Lore - Seven earth, water and wind magical group attacks (1,66 each), grants Haste, Attach Water and Burst Mode to the user

    -> Aquatic Shard: Four earth and water magical single attacks (2,17 each), grants Magical Blink 1 (Evades the next non-PHY, non-NIN attack that deals magical, fractional or missing HP damage) to a random ally without status
    -> Aquatic Gale: Two water and wind magical single attacks (23,00 each), ignores RES

    <> Koga Blade (VI) (Shadow's Katana; +10ATK when mastered):
    Shuriken Storm - Instant seven dark and non-elemental physical group ranged attacks (0,69 each), grants Haste, Attach Dark and Burst Mode to the user

    -> Mark for Death: Four dark and non-elemental physical single attacks (0,47 each)
    -> Dance with Death: Two dark and non-elemental physical group attacks (0,60 each)

    <> Locke's Sash (VI) (Locke's Light Armor; +10ATK when mastered):
    On the Hunt - Eight fire and non-elemental physical single ranged attacks (0,83 each), grants Haste, Attach Fire and Burst Mode to the user

    -> Heat Brave: Four fire and non-elemental physical single ranged attacks (0,47 each)
    -> Heat Edge: Two fire and non-elemental physical single ranged attacks (0,86 each), ATK -50% for 20 seconds, ATK +50% to the user for 20 seconds

    Legend Materia
    <> Celes's Cloak (VI) (Celes's Light Armor; +10ATK when mastered; adds small boost to holy damage when equipped):
    Rune Knight Spellmaster Legend Materia - 25% chance to dualcast Spellblade abilities

    <> Cyan's Bracer (VI) (Cyan's Bracer; +10ATK when mastered):
    Self Reliance Legend Materia - Grants Attach Fire at the beginning of the battle

    <> Black Hood (VI) (Shadow's Hat; +10ATK when mastered):
    Cloak of Darkness Legend Materia - Grants Attach Dark at the beginning of the battle

    <> Locke's Armguard (VI) (Locke's Bracer; +10ATK when mastered):
    Burning Desire Legend Materia - Grants Attach Fire at the beginning of the battle

    <> Vishnu Vest (VI) (Sabin's Light Armor; +10ATK when mastered):
    Master's Teachings Legend Materia - ATK +2% for each hit dealt with Monk abilities, up to +34%
     
    Last edited: Sep 10, 2018
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  3. Starkiller

    Starkiller Absolute Warlord

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    Did my pulls on banner 1, primary goal was Kefka USB/Mog USB2 with strong secondary goal being Strago CSB. Locke USB2 would be a nice cherry on top, but I have nothing for Locke and plenty of strong fire physical attackers. Kefka USB/Mog USB2 don't return (yet), hence why they were slightly more important than Strago CSB, which does return on an amazing banner end of Nov/early Dec. So, let the rage pulling begin!

    1/11: Disco! Mog USB2!
    3/11: Relm LMRx2 (dupe) and Mog LMR2 (really nice LMR!)
    2/11: Relm LMR (gah), Sabin BSB (dupe)
    2/11: Mog USB2 (whhhhhhyyyyyyy), Kefka BSB2
    rage/11: Kefka BSB2, Mog LMR2
    rage/11: Kefka USB!

    So all's well that ends well I suppose. I feel like my luck hasn't improved since FF7, which doesn't bode well for the upcoming fest. I did discover that the break from Mog's USB2 lasts 25 sec, which is amazing. It's a tremendous slot saver. If I manage to get his USB1 at some point in time, he'll be the penultimate support unit I think. His dive reinforces that too, which is awesome. Let's hope Octopath Traveler isn't filled with amazing relics....cuz if it is....my poor wallet.

    Edit: I just figured out that just about all SB that do breaks (outside of crushes and a few weird ones) are 25 sec. They are so out of style that I forgot!
     
    Last edited: Sep 7, 2018
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