There have been a lot of new 5* abilities released lately. By that I mean this year. Some of them I have made up my mind about, some not. Like the Thief and Shooter skills which are basically Spellblades that get bonus damage if using a lower damage base weapon. Ruby Spike (Fire) Sapphire Shot (Water) Icicle Shot (Ice) Any of these worth honing to r3, assuming you have decent, but not massive, stockpile of orbs? Ruby Spike looks neat for Refia, and Locke. I think there are some other fire themed shooters? Sapphire Shot seems made for Tidus and that's just about it. Icicle Shot seems like an excellent addition to Laguna for taking advantage of Imperil Ice when he's backing up Squall BSB2. I'm thinking of honing that to 3. Too bad there isn't a dark damage shooter for Ruffles. He gets imperil dark, and shooter record materia, but nothing to take advantage of it. Dash & Slash (wind) and Poison Leaves (Bio) seem situational. Zidane is the wind thief, and Leila is the bio thief. Is there other 5* Thief users that could get some good use out of either of these? Are they strong enough to use as is, without an enElement or Imperil to take advantage of? Wind gear seems to be everywhere, and I'd consider using Dash & Slash on Noel, with a +wind sword. Leaping Rush, the new Celerity skill. On Edge, for example, I'm using Tempo Flurry and Dismissal as filler, just to power up Doppelgangers. I do keep running out, so I've honed Tempo Flurry to r5, and Dismissal to r4. Is r2 or r3 Leaping Rush a good fill in for Dismissal? Do multihit attacks run up the counter faster? Because I'm also thinking of combing it with Thief's Revenge on Cel5/Thf5 characters. Or someone with a soul break that hits many times.