Upcoming abilities and you! So! We've got a slew of new abilities coming out from now until 'about five months from now', that have come out in the Japanese version of the game but not yet in global. Knowing about them will help with some plans for 'what is coming'. DeNA has officially stated that every school will be recieving a (new) 6* ability, so more will probably be coming. I'll try to keep this at least moderately updated, but no promises - so think of this more as a 'snapshot for the next five months' rather than a living document. ^_^ Most of these abilities are very specific to their school. So if you have, say, Cyan or Ayame's USB, then you may care more about the upcoming Samurai skills. If you don't have any spellblade relics, then Scorching GodStrike isn't too exciting for you - and if your main spellblade is Xezat, it again might not be too focal since it's not ice! So it's hard to say 'This is a very good ability in general' since it's very much relic-dependant. I'll try to give some basic tips, though! If you need more specifically 'Is this a useful relic for me', then make a topic about it or come post in chat! Except Hastega. You probably want to make Hastega. There is a ton of application for hastega. Omigosh hastega. The 'primary' orb costs 10/20/40/60/100, the 'secondary' orbs cost 6/12/24/36/60. Primary Crystals 10/20/30/50/100, secondary crystals are 6/12/18/30/60. There's a fancy table for these at the bottom. 5* Skills cost 5* Orbs, 6* Skills cost 6* crystals, we know this. The event timing is 'when they came out in Japan'. We have had skills shuffled around a bit before, sometimes get bonus ones early, have had entire events moved all over the place, and any specific dates listed are estimates and not guarantees. So I wouldn't take it as gospel that 'this event is coming out at this time', haha. None of these new abilities - not a single one - are dragoon. Not a single one. Dragoon 6* is coming at some point, hopefully it's soon. ~~~~~~~~~~~~~~~~~~~~~~~ Upcoming Five Star Abilities: Thief: Soul Burn Primary: Fire Secondary: Wind, Dark Event: Strike Back at the Empire (~May 24th) Description: Four strong fire hits. Multiplier increases as your HP drops. At full HP it's not terribly strong - a little stronger than the AOE spellblades, a little weaker than the single target spellblades. At its ultimate multiplier, however, it is much stronger than just about everything else besides maybe omega drive, and boostable. Presumably it will be in the middle somewhere. Handy if you're using a fire thief like Locke. Knight: Earth Sabre Primary: Earth Secondary: Non-Elemental, Holy Event: Strike Back at the Empire (~May 24th) Description: Assault sabre, except earth. A fantastic ability for many more offensive earth knights, particularly if you have Orlandu's USB. The Divine Cross/Guardbringer (or earth variations) are actually stronger than the Earth/Assault Sabres, but you have to have a high defense to cap them out or use both abilities, while the Sabres are much more plug and play. Defensive knights like Cecil and Ingus should probably nudge towards the Cross/Bringers, while offensive knights like Orlandu and Beatrix should probably nudge towards the Sabres. Both are great damage skills regardless, though. White Magic: Hastega Primary: White Secondary: Wind, Holy Event: Japan got it for new years, so we should be getting it in our next fest, probably late june or early july. Description: Hastes your entire party! This fantastic skill opens up a lot of options, especially for Cid's Missions and if you don't get your hastega from a soulbreak (or are up against a boss who likes to AOE slow or dispel). Probably the only 'must-make' on this list! You probably want to make Hastega. There is a ton of application for hastega. Omigosh hastega. Spellblade: Stormy Quadstrike Primary: Power Secondary: Black, Wind Event: Japan got it for new years, so we should be getting it in our next fest, probably late june or early july. Description: Wind flavored standard spellblade quadstrike. Cloud rejoices! Bard: Warlord's Hymn Primary: Earth Secondary: Power, White Event: Japan got it for new years, so we should be getting it in our next fest, probably late june or early july. Description: Like the other bard buffs, but this one buffs your critical hit chance. Critical hits are one of the few things that function regardless of if you're at the buff cap, so this is likely to be helpful if you're using a physical crew. While all the other bard buffs stack with everything, I actually have no idea if Warlord's Hymn does or how it interacts with other ones (Does it replace Cloud/Orlandu's 100% Crit? Will it overwrite Onion Knight's 50% party crit, or add additively, or a strange multiplicative adding, or is it ignored?), so as soon as I find out about this I'll update this section. I /presume/, since they don't have their own unique buff ID, they don't stack with other crit buffs (Like Ramza's Chant) but do stack with high-crit moves (Like Warring Flame and Sky Grinder). Black Magic: Tornado Primary: Black Secondary: Non-Elemental, Wind Event: Redeemed Paladin (Palom USB event! Glee!) (~June 14th) Description: Basically 'Chain Windga' (or Chain Aeroga), standard 5* four-hitting black. Potent as it allows you to hit wind element on your black mages without requiring Merton (er, meltdown). It also notably wanders in with a potent wind mage, and it works well with people's ability doublers for black (Vivi, Maria, Palom). Samurai: Hellfire Primary: Non-Elemental Secondary: Power, Fire Event: Promises Beyond Time (~July 26th) Description: Fire-flavored Hailstorm. Dandy for Cyan or later Gilgamesh. Can let your Ayame play with a different element in a pinch. Samurai: Iai Flamestrike Primary: Non-Elemental Secondary: Fire, Lightning Event: Promises Beyond Time (~July 26th) Description: A somewhat strong five-hitting fire attack with a 20% critical hit chance, that also comes with a +mind / - defense / - resistance buff as a penalty. Barring unusual situations where you have some sort of a weird build involving Tyro using this ability to buff his mind, which would be kind of awesome please let me know if you do this, the main appeal is that the ability is five-hitting, kinda strong, and is a bit plug-and-play. Heavy Physical: Evil Swing Primary: Power Secondary: Earth, Dark Event: Soaring the Skies (~ Aug 02) Description: The Dark version of Gigant Swing, scroll down a little. Heavy Physical: Dark Impact Primary: Power Secondary: Fire, Dark Event: Soaring the Skies (~ Aug 02) Description: The Dark version of Blast Burn. These two heavy physical skills are pretty good in general and also can save your darkness skills for your users who have less options. They do require both skills to combo, but the resulting DPS is pretty good. There aren't a lot of people who specifically focus on heavy physical skills, though, although that number is increasing. It is super useful for Cloud if you got his darkness-related soulbreaks from the Kingdom Hearts banners. If dark gets a version of the stone press ability below it may see more interest in 5* magicites. Heavy Physical: Stone Press Primary: Power Secondary: Non-Elemental, Earth Event: Probably our autumn festival (September? October?) Description: Does single-hitting overstrike damage, depending on your heavy charges. This is a useful attacking option for a lot of reasons, although the main reason I hear it mentioned is in relation to the upcoming 5* Magicites, which require you to do overstrike damage at periodic intervals to deal with powerful phases, and this is the only way to do overstrike damage without a soulbreak. Monk: Spark Rush Primary: Fire (Wha?) Secondary: Lightning, Earth Event: Words of the Beginning (~ Aug 30) Description: Lightning Flavored Burning/Gaia Rush. Like the other rushes, it's 'alright', but the few lightning monks we have don't have a lot of other options so it tends to jump up for people like Raijin. FF1's Master also has 'generic monk boosts' and thus can get some mileage out of it in a pinch. Celerity: Ripping Bolt Primary: Power Secondary: Lightning, Wind Event: A Flash in the Void (~ September) Description: Lightning-flavored Ripping blast. A potent skill for Lightning in particular.